CMDR LordTyvin profile
(Beluga Liner)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 17 289 203 601 cr |
Credits spent on ships | 1 431 457 632 cr |
Credits spent on outfitting | 4 648 077 810 cr |
Credits spent on repairs | 22 905 620 cr |
Credits spent on fuel | 471 826 cr |
Credits spent on munitions | 3 564 610 cr |
Insurance claims | 50 |
Total claim costs | 90 560 099 cr |
Combat |
|
Bounties claimed | 1 569 |
Profit from bounties | 130 387 283 cr |
Combat bonds | 3 239 |
Profit from combat bonds | 1 337 229 584 cr |
Assassinations | 12 |
Profit from assassinations | 8 507 151 cr |
Highest single reward | 1 470 662 cr |
Skimmers killed | 66 |
Crime |
|
Fines issued | 57 |
Lifetime fines value | 39 481 cr |
Bounties received/earned | 123 |
Lifetime bounty value | 3 841 550 cr |
Highest bounty issued | 1 482 300 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 50 650 189 cr |
Commodities smuggled | 99 |
Average profit | 6 331 274 cr |
Highest single transaction | 37 769 355 cr |
Trading |
|
Market network | 109 |
Trading profit | 14 989 065 759 cr |
Commodities traded | 150 701 |
Average profit | 28 769 800 cr |
Highest single transaction | 778 338 816 cr |
Mining |
|
Profits from mining | 14 399 420 369 cr |
Minerals refined | 14 366 |
Materials collected | 44 956 |
Exploration |
|
Systems visited | 19 116 |
Profits from exploration | 3 002 721 114 cr |
Level 2 detailed scans | 46 831 |
Level 3 detailed scans | 49 927 |
Highest payout | 31 276 296 cr |
Total hyperspace distance | 881 391 ly |
Total hyperspace jumps | 22 942 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 13W 4D 1H 13M |
Passengers |
|
Total bulk passengers delivered | 6 844 |
Total VIPs delivered | 6 339 |
Total delivered | 13 183 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 58 673 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 4 207 |
Grade 1 upgrades generated | 510 |
Grade 2 upgrades generated | 592 |
Grade 3 upgrades generated | 723 |
Grade 4 upgrades generated | 857 |
Grade 5 upgrades generated | 1 525 |
Crew |
|
Crew credits earned | 2 431 144 865 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2D 15H 56M 44S |
Time in gunner role | 9H 5M 10S |
Time in fighter con role | 3H 11M 42S |
Total credits accrued | 12 375 385 cr |