CMDR chumboat profile
(Type-10 Defender)
Federation: Lieutenant
Empire: Outsider
Balance |
|
---|---|
Current assets | 8 184 581 362 cr |
Credits spent on ships | 952 946 931 cr |
Credits spent on outfitting | 1 613 982 811 cr |
Credits spent on repairs | 16 069 486 cr |
Credits spent on fuel | 124 866 cr |
Credits spent on munitions | 1 881 833 cr |
Insurance claims | 48 |
Total claim costs | 203 208 257 cr |
Combat |
|
Bounties claimed | 254 |
Profit from bounties | 34 498 950 cr |
Combat bonds | 51 |
Profit from combat bonds | 123 764 148 cr |
Assassinations | 24 |
Profit from assassinations | 8 649 865 cr |
Highest single reward | 986 304 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 309 839 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 34 000 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | −5 500 cr |
Commodities smuggled | 15 |
Average profit | −1 833 cr |
Highest single transaction | −324 cr |
Trading |
|
Market network | 110 |
Trading profit | 15 553 111 959 cr |
Commodities traded | 72 832 |
Average profit | 51 671 468 cr |
Highest single transaction | 1 886 361 610 cr |
Mining |
|
Profits from mining | 7 848 716 781 cr |
Minerals refined | 4 117 |
Materials collected | 6 738 |
Exploration |
|
Systems visited | 3 943 |
Profits from exploration | 223 303 481 cr |
Level 2 detailed scans | 13 915 |
Level 3 detailed scans | 14 065 |
Highest payout | 6 260 030 cr |
Total hyperspace distance | 128 377 ly |
Total hyperspace jumps | 4 266 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 450,49 ly |
Approximate time played | 9W 1D 20H 5M |
Passengers |
|
Total bulk passengers delivered | 738 |
Total VIPs delivered | 0 |
Total delivered | 738 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 204 079 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 151 |
Grade 1 upgrades generated | 102 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 11 |
Crew |
|
Crew credits earned | 1 239 667 579 cr |
Crew hired | 16 |
Crew fired | 12 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 14H 45M 27S |
Time in gunner role | 1H 57M 27S |
Time in fighter con role | 2H 11M 59S |
Total credits accrued | 17 625 890 cr |