CMDR [DOWN] FreeShotCZ profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 3 385 153 825 cr |
Credits spent on ships | 705 081 527 cr |
Credits spent on outfitting | 1 219 366 176 cr |
Credits spent on repairs | 7 287 224 cr |
Credits spent on fuel | 521 463 cr |
Credits spent on munitions | 574 925 cr |
Insurance claims | 16 |
Total claim costs | 89 257 435 cr |
Combat |
|
Bounties claimed | 1 768 |
Profit from bounties | 297 972 219 cr |
Combat bonds | 278 |
Profit from combat bonds | 20 191 763 cr |
Assassinations | 39 |
Profit from assassinations | 47 800 222 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 100 |
Lifetime fines value | 986 310 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 19 995 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2 342 cr |
Commodities smuggled | 5 |
Average profit | 468 cr |
Highest single transaction | 575 cr |
Trading |
|
Market network | 58 |
Trading profit | 464 227 966 cr |
Commodities traded | 45 683 |
Average profit | 3 136 675 cr |
Highest single transaction | 21 272 060 cr |
Mining |
|
Profits from mining | 196 240 822 cr |
Minerals refined | 558 |
Materials collected | 6 739 |
Exploration |
|
Systems visited | 3 158 |
Profits from exploration | 234 435 666 cr |
Level 2 detailed scans | 8 601 |
Level 3 detailed scans | 8 865 |
Highest payout | 5 698 817 cr |
Total hyperspace distance | 170 242 ly |
Total hyperspace jumps | 4 744 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 3W 4H 49M |
Passengers |
|
Total bulk passengers delivered | 68 |
Total VIPs delivered | 4 394 |
Total delivered | 4 462 |
Total ejected | 12 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 635 |
Grade 1 upgrades generated | 146 |
Grade 2 upgrades generated | 132 |
Grade 3 upgrades generated | 116 |
Grade 4 upgrades generated | 115 |
Grade 5 upgrades generated | 126 |
Crew |
|
Crew credits earned | 548 930 802 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 15H 34M 28S |
Time in gunner role | 7M 11S |
Time in fighter con role | 2M 29S |