CMDR Strachan profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 854 700 378 cr |
Credits spent on ships | 415 715 875 cr |
Credits spent on outfitting | 837 289 872 cr |
Credits spent on repairs | 698 625 cr |
Credits spent on fuel | 84 464 cr |
Credits spent on munitions | 151 887 cr |
Insurance claims | 8 |
Total claim costs | 7 455 702 cr |
Combat |
|
Bounties claimed | 408 |
Profit from bounties | 6 630 995 cr |
Combat bonds | 61 |
Profit from combat bonds | 2 101 520 cr |
Assassinations | 3 |
Profit from assassinations | 435 187 cr |
Highest single reward | 292 739 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 33 326 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 5 350 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 938 768 cr |
Commodities smuggled | 48 |
Average profit | 134 110 cr |
Highest single transaction | 530 832 cr |
Trading |
|
Market network | 31 |
Trading profit | 10 995 991 cr |
Commodities traded | 2 577 |
Average profit | 67 460 cr |
Highest single transaction | 2 550 866 cr |
Mining |
|
Profits from mining | 6 687 595 cr |
Minerals refined | 505 |
Materials collected | 1 478 |
Exploration |
|
Systems visited | 1 568 |
Profits from exploration | 52 645 251 cr |
Level 2 detailed scans | 1 221 |
Level 3 detailed scans | 672 |
Highest payout | 1 758 557 cr |
Total hyperspace distance | 41 489 ly |
Total hyperspace jumps | 2 159 |
Max distance from start | 5 447,66 ly |
Max distance from Sol | 5 513,18 ly |
Max distance from Colonia | 22 168,95 ly |
Approximate time played | 2W 20H 23M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 2 677 |
Total delivered | 2 677 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 32 414 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 231 |
Grade 1 upgrades generated | 136 |
Grade 2 upgrades generated | 51 |
Grade 3 upgrades generated | 30 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew credits earned | 10 668 393 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |