CMDR Batwolverine profile
(Federal Corvette)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 428 930 585 cr |
Credits spent on ships | 1 932 972 885 cr |
Credits spent on outfitting | 3 663 811 626 cr |
Credits spent on repairs | 60 109 764 cr |
Credits spent on fuel | 674 625 cr |
Credits spent on munitions | 4 608 428 cr |
Insurance claims | 74 |
Total claim costs | 348 179 214 cr |
Combat |
|
Bounties claimed | 8 725 |
Profit from bounties | 1 389 287 040 cr |
Combat bonds | 5 154 |
Profit from combat bonds | 331 656 012 cr |
Assassinations | 306 |
Profit from assassinations | 295 331 217 cr |
Highest single reward | 629 567 cr |
Skimmers killed | 376 |
Crime |
|
Fines issued | 129 |
Lifetime fines value | 5 701 027 cr |
Bounties received/earned | 835 |
Lifetime bounty value | 6 869 200 cr |
Highest bounty issued | 1 168 300 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 6 513 445 cr |
Commodities smuggled | 883 |
Average profit | 407 090 cr |
Highest single transaction | 2 656 800 cr |
Trading |
|
Market network | 271 |
Trading profit | 3 804 368 458 cr |
Commodities traded | 87 983 |
Average profit | 2 379 217 cr |
Highest single transaction | 339 071 589 cr |
Mining |
|
Profits from mining | 3 762 497 775 cr |
Minerals refined | 7 444 |
Materials collected | 28 342 |
Exploration |
|
Systems visited | 9 341 |
Profits from exploration | 1 532 911 428 cr |
Level 2 detailed scans | 49 322 |
Level 3 detailed scans | 57 214 |
Highest payout | 17 439 048 cr |
Total hyperspace distance | 527 890 ly |
Total hyperspace jumps | 13 105 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 23W 2H 23M |
Passengers |
|
Total bulk passengers delivered | 632 |
Total VIPs delivered | 514 |
Total delivered | 1 146 |
Total ejected | 44 |
Search and Rescue |
|
Total items rescued | 34 |
Total profit | 541 989 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3 535 |
Grade 1 upgrades generated | 426 |
Grade 2 upgrades generated | 573 |
Grade 3 upgrades generated | 764 |
Grade 4 upgrades generated | 920 |
Grade 5 upgrades generated | 852 |
Crew |
|
Crew credits earned | 319 186 752 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 11H 31M 36S |
Time in gunner role | 15M 32S |
Time in fighter con role | 3M 46S |
Total credits accrued | 1 011 042 cr |