CMDR KINGCAM16 profile

(Anaconda)

Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 7 170 645 950 cr |
Credits spent on ships | 536 056 172 cr |
Credits spent on outfitting | 415 324 531 cr |
Credits spent on repairs | 3 351 925 cr |
Credits spent on fuel | 109 272 cr |
Credits spent on munitions | 355 121 cr |
Insurance claims | 15 |
Total claim costs | 15 499 699 cr |
Combat |
|
Bounties claimed | 64 |
Profit from bounties | 5 394 614 cr |
Combat bonds | 10 |
Profit from combat bonds | 412 803 cr |
Assassinations | 2 |
Profit from assassinations | 160 463 cr |
Highest single reward | 282 247 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 159 757 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 3 550 cr |
Highest bounty issued | 2 100 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 49 |
Trading profit | 10 725 654 294 cr |
Commodities traded | 12 871 |
Average profit | 70 102 316 cr |
Highest single transaction | 1 256 546 880 cr |
Mining |
|
Profits from mining | 10 689 574 121 cr |
Minerals refined | 8 614 |
Materials collected | 2 955 |
Exploration |
|
Systems visited | 2 411 |
Profits from exploration | 271 422 387 cr |
Level 2 detailed scans | 9 077 |
Level 3 detailed scans | 9 070 |
Highest payout | 6 880 472 cr |
Total hyperspace distance | 112 505 ly |
Total hyperspace jumps | 3 071 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 24 972,41 ly |
Max distance from Colonia | 28 619,54 ly |
Approximate time played | 2W 4D 3H 33M |
Passengers |
|
Total bulk passengers delivered | 744 |
Total VIPs delivered | 74 |
Total delivered | 818 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 41 096 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 106 |
Grade 1 upgrades generated | 36 |
Grade 2 upgrades generated | 33 |
Grade 3 upgrades generated | 28 |
Grade 4 upgrades generated | 3 |
Grade 5 upgrades generated | 6 |
Multi-Crew |
|
Total time in multi-crew | 4H 19M 49S |
Time in gunner role | 1H 16M 10S |
Time in fighter con role | 53M 13S |
Total credits accrued | 528 943 cr |