CMDR OutlawII profile
Federation: Admiral
Empire: Baron
Balance |
|
---|---|
Current assets | 1 491 892 479 cr |
Credits spent on ships | 398 930 052 cr |
Credits spent on outfitting | 631 417 749 cr |
Credits spent on repairs | 4 131 243 cr |
Credits spent on fuel | 158 667 cr |
Credits spent on munitions | 911 028 cr |
Insurance claims | 38 |
Total claim costs | 169 251 783 cr |
Combat |
|
Bounties claimed | 2 354 |
Profit from bounties | 132 283 163 cr |
Combat bonds | 18 |
Profit from combat bonds | 465 520 cr |
Assassinations | 12 |
Profit from assassinations | 1 654 783 cr |
Highest single reward | 309 875 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 17 329 cr |
Bounties received/earned | 162 |
Lifetime bounty value | 780 500 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 5 756 cr |
Commodities smuggled | 5 |
Average profit | 1 151 cr |
Highest single transaction | 3 585 cr |
Trading |
|
Market network | 56 |
Trading profit | 31 857 994 cr |
Commodities traded | 3 013 |
Average profit | 289 618 cr |
Highest single transaction | 26 558 064 cr |
Mining |
|
Profits from mining | 26 638 095 cr |
Minerals refined | 28 |
Materials collected | 6 479 |
Exploration |
|
Systems visited | 2 888 |
Profits from exploration | 86 237 998 cr |
Level 2 detailed scans | 139 |
Level 3 detailed scans | 625 |
Highest payout | 3 045 271 cr |
Total hyperspace distance | 111 789 ly |
Total hyperspace jumps | 4 772 |
Max distance from start | 21 945,57 ly |
Max distance from Sol | 22 015,05 ly |
Max distance from Colonia | 22 491,54 ly |
Approximate time played | 3W 6D 14H 28M |
Passengers |
|
Total bulk passengers delivered | 85 |
Total VIPs delivered | 114 |
Total delivered | 199 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 90 265 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 609 |
Grade 1 upgrades generated | 255 |
Grade 2 upgrades generated | 174 |
Grade 3 upgrades generated | 139 |
Grade 4 upgrades generated | 27 |
Grade 5 upgrades generated | 14 |
Crew |
|
Crew credits earned | 117 705 741 cr |
Crew hired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 3H 28M 41S |