CMDR Mittel47 profile
(Federal Dropship)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 461 266 050 cr |
Credits spent on ships | 1 134 143 018 cr |
Credits spent on outfitting | 1 984 272 040 cr |
Credits spent on repairs | 8 783 078 cr |
Credits spent on fuel | 383 756 cr |
Credits spent on munitions | 616 274 cr |
Insurance claims | 28 |
Total claim costs | 65 919 931 cr |
Combat |
|
Bounties claimed | 218 |
Profit from bounties | 5 475 938 cr |
Combat bonds | 6 |
Profit from combat bonds | 166 652 cr |
Assassinations | 6 |
Profit from assassinations | 1 660 219 cr |
Highest single reward | 334 660 cr |
Skimmers killed | 103 |
Crime |
|
Fines issued | 606 |
Lifetime fines value | 425 543 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 7 700 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 52 318 cr |
Commodities smuggled | 16 |
Average profit | 5 232 cr |
Highest single transaction | 11 122 cr |
Trading |
|
Market network | 86 |
Trading profit | 2 831 863 741 cr |
Commodities traded | 147 378 |
Average profit | 8 114 223 cr |
Highest single transaction | 212 464 512 cr |
Mining |
|
Profits from mining | 2 046 391 934 cr |
Minerals refined | 2 226 |
Materials collected | 13 861 |
Exploration |
|
Systems visited | 9 442 |
Profits from exploration | 2 733 028 561 cr |
Level 2 detailed scans | 70 179 |
Level 3 detailed scans | 72 928 |
Highest payout | 14 909 894 cr |
Total hyperspace distance | 328 259 ly |
Total hyperspace jumps | 11 213 |
Max distance from start | 25 901,45 ly |
Max distance from Sol | 18 299,55 ly |
Max distance from Colonia | 34 000,01 ly |
Approximate time played | 9W 3D 4H 48M |
Passengers |
|
Total bulk passengers delivered | 15 420 |
Total VIPs delivered | 578 |
Total delivered | 15 998 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 1 027 |
Total profit | 37 815 813 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 566 |
Grade 1 upgrades generated | 106 |
Grade 2 upgrades generated | 113 |
Grade 3 upgrades generated | 143 |
Grade 4 upgrades generated | 117 |
Grade 5 upgrades generated | 87 |
Crew |
|
Crew credits earned | 20 857 153 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 23M 21S |
Time in gunner role | 10M 10S |