CMDR analretentive profile
(Cobra Mk III)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 500 594 584 cr |
Credits spent on ships | 874 485 273 cr |
Credits spent on outfitting | 994 232 345 cr |
Credits spent on repairs | 6 296 669 cr |
Credits spent on fuel | 434 808 cr |
Credits spent on munitions | 474 072 cr |
Insurance claims | 46 |
Total claim costs | 109 573 580 cr |
Combat |
|
Bounties claimed | 965 |
Profit from bounties | 59 861 609 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 556 397 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 137 |
Lifetime fines value | 1 153 710 cr |
Bounties received/earned | 41 |
Lifetime bounty value | 37 300 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 170 497 cr |
Commodities smuggled | 52 |
Average profit | 8 119 cr |
Highest single transaction | 22 784 cr |
Trading |
|
Market network | 185 |
Trading profit | 1 544 974 810 cr |
Commodities traded | 48 430 |
Average profit | 1 094 950 cr |
Highest single transaction | 137 744 725 cr |
Mining |
|
Profits from mining | 1 488 240 960 cr |
Minerals refined | 1 913 |
Materials collected | 21 846 |
Exploration |
|
Systems visited | 4 142 |
Profits from exploration | 142 574 485 cr |
Level 2 detailed scans | 4 828 |
Level 3 detailed scans | 4 802 |
Highest payout | 5 232 709 cr |
Total hyperspace distance | 190 181 ly |
Total hyperspace jumps | 7 401 |
Max distance from start | 5 033,92 ly |
Max distance from Sol | 5 454,76 ly |
Max distance from Colonia | 22 819,93 ly |
Approximate time played | 15W 6D 5H 6M |
Passengers |
|
Total bulk passengers delivered | 9 829 |
Total VIPs delivered | 0 |
Total delivered | 9 829 |
Total ejected | 378 |
Search and Rescue |
|
Total items rescued | 38 |
Total profit | 489 718 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 3 313 |
Grade 1 upgrades generated | 604 |
Grade 2 upgrades generated | 703 |
Grade 3 upgrades generated | 726 |
Grade 4 upgrades generated | 858 |
Grade 5 upgrades generated | 422 |
Crew |
|
Crew credits earned | 138 536 752 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 36M 58S |
Time in gunner role | 2H 24M 18S |
Time in fighter con role | 6M 20S |
Total credits accrued | 1 535 561 cr |