CMDR R.H. Bishop profile
(Imperial Eagle)
Federation: Post Commander
Empire: Baron
Balance |
|
---|---|
Current assets | 1 861 902 648 cr |
Credits spent on ships | 393 324 572 cr |
Credits spent on outfitting | 524 153 291 cr |
Credits spent on repairs | 2 372 206 cr |
Credits spent on fuel | 180 126 cr |
Credits spent on munitions | 560 558 cr |
Insurance claims | 33 |
Total claim costs | 33 900 322 cr |
Combat |
|
Bounties claimed | 612 |
Profit from bounties | 47 214 694 cr |
Combat bonds | 79 |
Profit from combat bonds | 7 224 950 cr |
Assassinations | 31 |
Profit from assassinations | 13 855 374 cr |
Highest single reward | 523 452 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 33 |
Lifetime fines value | 806 447 cr |
Bounties received/earned | 361 |
Lifetime bounty value | 1 567 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 463 831 cr |
Commodities smuggled | 206 |
Average profit | 22 087 cr |
Highest single transaction | 255 312 cr |
Trading |
|
Market network | 59 |
Trading profit | 783 260 809 cr |
Commodities traded | 47 300 |
Average profit | 2 494 461 cr |
Highest single transaction | 87 762 825 cr |
Mining |
|
Profits from mining | 277 005 321 cr |
Minerals refined | 630 |
Materials collected | 8 486 |
Exploration |
|
Systems visited | 2 916 |
Profits from exploration | 556 351 439 cr |
Level 2 detailed scans | 23 471 |
Level 3 detailed scans | 24 249 |
Highest payout | 7 937 078 cr |
Total hyperspace distance | 119 771 ly |
Total hyperspace jumps | 4 695 |
Max distance from start | 6 013,37 ly |
Max distance from Sol | 5 993,20 ly |
Max distance from Colonia | 24 054,20 ly |
Approximate time played | 7W 3D 9H 26M |
Passengers |
|
Total bulk passengers delivered | 1 124 |
Total VIPs delivered | 71 |
Total delivered | 1 195 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 54 |
Total profit | 694 505 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 723 |
Grade 1 upgrades generated | 231 |
Grade 2 upgrades generated | 183 |
Grade 3 upgrades generated | 146 |
Grade 4 upgrades generated | 101 |
Grade 5 upgrades generated | 62 |
Crew |
|
Crew credits earned | 12 324 390 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 10H 50S |
Time in gunner role | 35M 5S |
Total credits accrued | 926 409 cr |