CMDR Judder Man© profile
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 6 384 273 139 cr |
Credits spent on ships | 1 939 595 714 cr |
Credits spent on outfitting | 7 098 686 387 cr |
Credits spent on repairs | 91 405 806 cr |
Credits spent on fuel | 2 519 097 cr |
Credits spent on munitions | 8 616 687 cr |
Insurance claims | 239 |
Total claim costs | 1 070 760 426 cr |
Combat |
|
Bounties claimed | 3 028 |
Profit from bounties | 96 779 776 cr |
Combat bonds | 2 647 |
Profit from combat bonds | 74 333 655 cr |
Assassinations | 20 |
Profit from assassinations | 21 700 148 cr |
Highest single reward | 369 152 cr |
Skimmers killed | 2 772 |
Crime |
|
Fines issued | 3 216 |
Lifetime fines value | 136 865 541 cr |
Bounties received/earned | 2 520 |
Lifetime bounty value | 2 469 970 cr |
Highest bounty issued | 14 965 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 310 541 700 cr |
Commodities smuggled | 9 359 |
Average profit | 174 168 cr |
Highest single transaction | 41 908 144 cr |
Trading |
|
Market network | 72 |
Trading profit | 2 011 342 208 cr |
Commodities traded | 522 741 |
Average profit | 1 921 053 cr |
Highest single transaction | 541 011 018 cr |
Mining |
|
Profits from mining | 783 657 569 cr |
Minerals refined | 2 823 |
Materials collected | 15 656 |
Exploration |
|
Systems visited | 11 074 |
Profits from exploration | 58 995 121 cr |
Level 2 detailed scans | 17 283 |
Level 3 detailed scans | 2 053 |
Highest payout | 2 692 592 cr |
Total hyperspace distance | 391 204 ly |
Total hyperspace jumps | 21 589 |
Max distance from start | 21 939,80 ly |
Max distance from Sol | 22 009,27 ly |
Max distance from Colonia | 26 833,00 ly |
Approximate time played | 23W 1D 10H 44M |
Passengers |
|
Total bulk passengers delivered | 28 |
Total VIPs delivered | 0 |
Total delivered | 28 |
Total ejected | 27 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 994 |
Grade 1 upgrades generated | 505 |
Grade 2 upgrades generated | 192 |
Grade 3 upgrades generated | 300 |
Grade 4 upgrades generated | 322 |
Grade 5 upgrades generated | 675 |
Crew |
|
Crew credits earned | 127 345 261 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 25M 45S |