CMDR Shakalx3 profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10 278 294 165 cr |
Credits spent on ships | 1 964 892 592 cr |
Credits spent on outfitting | 6 955 670 776 cr |
Credits spent on repairs | 96 393 545 cr |
Credits spent on fuel | 2 035 867 cr |
Credits spent on munitions | 16 841 257 cr |
Insurance claims | 125 |
Total claim costs | 967 397 496 cr |
Combat |
|
Bounties claimed | 6 893 |
Profit from bounties | 438 527 741 cr |
Combat bonds | 3 780 |
Profit from combat bonds | 436 403 600 cr |
Assassinations | 1 254 |
Profit from assassinations | 1 454 429 618 cr |
Highest single reward | 1 343 860 cr |
Skimmers killed | 223 |
Crime |
|
Fines issued | 744 |
Lifetime fines value | 23 048 326 cr |
Bounties received/earned | 1 264 |
Lifetime bounty value | 1 971 120 cr |
Highest bounty issued | 302 800 cr |
Smuggling |
|
Black market network | 29 |
Black market profit | −1 534 685 759 cr |
Commodities smuggled | 40 815 |
Average profit | −14 616 055 cr |
Highest single transaction | 95 951 744 cr |
Trading |
|
Market network | 380 |
Trading profit | 6 648 802 680 cr |
Commodities traded | 320 478 |
Average profit | 4 646 263 cr |
Highest single transaction | 340 260 318 cr |
Mining |
|
Profits from mining | 5 107 914 946 cr |
Minerals refined | 6 665 |
Materials collected | 22 105 |
Exploration |
|
Systems visited | 26 201 |
Profits from exploration | 4 275 082 891 cr |
Level 2 detailed scans | 111 558 |
Level 3 detailed scans | 110 166 |
Highest payout | 19 306 343 cr |
Total hyperspace distance | 1 694 163 ly |
Total hyperspace jumps | 38 308 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 615,28 ly |
Approximate time played | 27W 1D 10H 33M |
Passengers |
|
Total bulk passengers delivered | 2 096 |
Total VIPs delivered | 790 |
Total delivered | 2 886 |
Total ejected | 29 |
Search and Rescue |
|
Total items rescued | 52 |
Total profit | 1 257 905 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 3 384 |
Grade 1 upgrades generated | 765 |
Grade 2 upgrades generated | 870 |
Grade 3 upgrades generated | 861 |
Grade 4 upgrades generated | 546 |
Grade 5 upgrades generated | 342 |
Crew |
|
Crew credits earned | 176 710 120 cr |
Crew hired | 20 |
Crew fired | 8 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 47M 26S |
Time in gunner role | 8M 3S |