CMDR Qrunch profile
(Anaconda)
Federation: Ensign
Empire: Squire
Balance |
|
---|---|
Current assets | 6 313 035 076 cr |
Credits spent on ships | 672 781 357 cr |
Credits spent on outfitting | 1 101 812 390 cr |
Credits spent on repairs | 12 348 430 cr |
Credits spent on fuel | 145 740 cr |
Credits spent on munitions | 1 637 308 cr |
Insurance claims | 70 |
Total claim costs | 115 654 854 cr |
Combat |
|
Bounties claimed | 1 009 |
Profit from bounties | 20 767 583 cr |
Combat bonds | 585 |
Profit from combat bonds | 9 056 129 cr |
Assassinations | 28 |
Profit from assassinations | 3 268 716 cr |
Highest single reward | 303 139 cr |
Skimmers killed | 319 |
Crime |
|
Fines issued | 115 |
Lifetime fines value | 350 215 cr |
Bounties received/earned | 265 |
Lifetime bounty value | 167 790 cr |
Highest bounty issued | 8 000 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 7 118 578 cr |
Commodities smuggled | 2 773 |
Average profit | 109 517 cr |
Highest single transaction | 2 893 815 cr |
Trading |
|
Market network | 90 |
Trading profit | 4 213 748 087 cr |
Commodities traded | 32 917 |
Average profit | 7 497 772 cr |
Highest single transaction | 799 207 936 cr |
Mining |
|
Profits from mining | 4 144 069 135 cr |
Minerals refined | 4 208 |
Materials collected | 7 762 |
Exploration |
|
Systems visited | 9 763 |
Profits from exploration | 1 574 856 107 cr |
Level 2 detailed scans | 19 228 |
Level 3 detailed scans | 93 641 |
Highest payout | 13 640 223 cr |
Total hyperspace distance | 458 934 ly |
Total hyperspace jumps | 10 872 |
Max distance from start | 65 621,50 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 9W 1D 6H 33M |
Passengers |
|
Total bulk passengers delivered | 1 276 |
Total VIPs delivered | 1 061 |
Total delivered | 2 337 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 52 |
Total profit | 648 211 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 166 |
Grade 1 upgrades generated | 45 |
Grade 2 upgrades generated | 16 |
Grade 3 upgrades generated | 52 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 34 |
Crew |
|
Crew credits earned | 43 563 967 cr |
Crew hired | 19 |
Crew fired | 10 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 20M 6S |
Time in gunner role | 1M 38S |
Time in fighter con role | 5M 7S |