CMDR biguest profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 3 092 853 537 cr |
Credits spent on ships | 722 274 692 cr |
Credits spent on outfitting | 2 365 192 896 cr |
Credits spent on repairs | 4 047 858 cr |
Credits spent on fuel | 216 430 cr |
Credits spent on munitions | 240 480 cr |
Insurance claims | 12 |
Total claim costs | 31 624 686 cr |
Combat |
|
Bounties claimed | 372 |
Profit from bounties | 21 873 868 cr |
Combat bonds | 217 |
Profit from combat bonds | 7 085 886 cr |
Assassinations | 18 |
Profit from assassinations | 5 603 831 cr |
Highest single reward | 505 034 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 84 |
Lifetime fines value | 694 780 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 2 750 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 17 431 cr |
Commodities smuggled | 7 |
Average profit | 2 490 cr |
Highest single transaction | 7 997 cr |
Trading |
|
Market network | 73 |
Trading profit | 115 300 956 cr |
Commodities traded | 27 875 |
Average profit | 823 578 cr |
Highest single transaction | 10 052 900 cr |
Mining |
|
Profits from mining | 10 302 371 cr |
Minerals refined | 10 |
Materials collected | 4 415 |
Exploration |
|
Systems visited | 1 981 |
Profits from exploration | 78 657 054 cr |
Level 2 detailed scans | 999 |
Level 3 detailed scans | 1 536 |
Highest payout | 5 297 838 cr |
Total hyperspace distance | 100 326 ly |
Total hyperspace jumps | 3 147 |
Max distance from start | 7 698,54 ly |
Max distance from Sol | 7 768,85 ly |
Max distance from Colonia | 25 487,99 ly |
Approximate time played | 2W 2D 3H 42M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 6 |
Total delivered | 6 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 61 318 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 497 |
Grade 1 upgrades generated | 189 |
Grade 2 upgrades generated | 109 |
Grade 3 upgrades generated | 103 |
Grade 4 upgrades generated | 52 |
Grade 5 upgrades generated | 44 |
Crew |
|
Crew credits earned | 27 254 567 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 24M 48S |
Time in gunner role | 16M 12S |
Time in fighter con role | 1H 1M 49S |
Total credits accrued | 1 610 645 cr |
Total fines accrued | 200 cr |