CMDR MagnaDoodle profile
(Alliance Challenger)
Federation: Post Captain
Empire: King
Balance |
|
---|---|
Current assets | 3 662 810 705 cr |
Credits spent on ships | 501 177 583 cr |
Credits spent on outfitting | 1 327 955 708 cr |
Credits spent on repairs | 7 122 118 cr |
Credits spent on fuel | 805 524 cr |
Credits spent on munitions | 831 812 cr |
Insurance claims | 42 |
Total claim costs | 77 836 611 cr |
Combat |
|
Bounties claimed | 1 291 |
Profit from bounties | 40 474 286 cr |
Combat bonds | 1 529 |
Profit from combat bonds | 48 371 226 cr |
Assassinations | 213 |
Profit from assassinations | 8 254 306 cr |
Highest single reward | 1 932 139 cr |
Skimmers killed | 86 |
Crime |
|
Fines issued | 475 |
Lifetime fines value | 4 098 955 cr |
Bounties received/earned | 1 197 |
Lifetime bounty value | 3 895 250 cr |
Highest bounty issued | 15 980 cr |
Smuggling |
|
Black market network | 37 |
Black market profit | 10 746 730 cr |
Commodities smuggled | 6 416 |
Average profit | 100 437 cr |
Highest single transaction | 1 831 920 cr |
Trading |
|
Market network | 294 |
Trading profit | 2 373 673 562 cr |
Commodities traded | 209 354 |
Average profit | 1 968 220 cr |
Highest single transaction | 159 348 384 cr |
Mining |
|
Profits from mining | 1 747 835 106 cr |
Minerals refined | 2 273 |
Materials collected | 13 575 |
Exploration |
|
Systems visited | 24 733 |
Profits from exploration | 707 006 614 cr |
Level 2 detailed scans | 33 301 |
Level 3 detailed scans | 57 411 |
Highest payout | 9 872 182 cr |
Total hyperspace distance | 703 696 ly |
Total hyperspace jumps | 28 989 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 12W 2D 4H 27M |
Passengers |
|
Total bulk passengers delivered | 1 182 |
Total VIPs delivered | 387 |
Total delivered | 1 569 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 40 |
Total profit | 1 134 279 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 695 |
Grade 1 upgrades generated | 240 |
Grade 2 upgrades generated | 222 |
Grade 3 upgrades generated | 151 |
Grade 4 upgrades generated | 77 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 456 381 670 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 1 |