CMDR Twinmerlin profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 25 365 075 862 cr |
Credits spent on ships | 4 142 512 983 cr |
Credits spent on outfitting | 10 752 975 151 cr |
Credits spent on repairs | 108 791 935 cr |
Credits spent on fuel | 620 146 cr |
Credits spent on munitions | 7 697 972 cr |
Insurance claims | 87 |
Total claim costs | 597 902 319 cr |
Combat |
|
Bounties claimed | 4 404 |
Profit from bounties | 289 730 151 cr |
Combat bonds | 3 572 |
Profit from combat bonds | 216 189 983 cr |
Assassinations | 219 |
Profit from assassinations | 114 056 855 cr |
Highest single reward | 305 125 cr |
Skimmers killed | 242 |
Crime |
|
Fines issued | 319 |
Lifetime fines value | 1 876 198 cr |
Bounties received/earned | 585 |
Lifetime bounty value | 309 345 cr |
Highest bounty issued | 10 795 cr |
Smuggling |
|
Black market network | 28 |
Black market profit | 9 147 027 cr |
Commodities smuggled | 256 |
Average profit | 80 237 cr |
Highest single transaction | 5 513 774 cr |
Trading |
|
Market network | 184 |
Trading profit | 15 926 641 258 cr |
Commodities traded | 140 608 |
Average profit | 11 343 762 cr |
Highest single transaction | 808 689 664 cr |
Mining |
|
Profits from mining | 16 557 066 050 cr |
Minerals refined | 21 380 |
Materials collected | 96 731 |
Exploration |
|
Systems visited | 24 974 |
Profits from exploration | 6 685 494 106 cr |
Level 2 detailed scans | 134 711 |
Level 3 detailed scans | 146 872 |
Highest payout | 24 485 660 cr |
Total hyperspace distance | 2 036 601 ly |
Total hyperspace jumps | 33 586 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 61 390,88 ly |
Max distance from Colonia | 48 786,31 ly |
Approximate time played | 1W 2H 25M |
Passengers |
|
Total bulk passengers delivered | 1 794 |
Total VIPs delivered | 9 147 |
Total delivered | 10 941 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 1 259 |
Total profit | 44 967 704 cr |
Total rescue transactions | 49 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 15 299 |
Grade 1 upgrades generated | 1 551 |
Grade 2 upgrades generated | 2 169 |
Grade 3 upgrades generated | 3 513 |
Grade 4 upgrades generated | 4 239 |
Grade 5 upgrades generated | 3 827 |
Crew |
|
Crew credits earned | 225 248 859 cr |
Crew hired | 10 |
Crew fired | 6 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 7H 49M 9S |
Time in gunner role | 13M 55S |
Time in fighter con role | 16M 20S |