CMDR Twinleaf profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 1 944 215 216 cr |
Credits spent on ships | 1 714 717 418 cr |
Credits spent on outfitting | 4 461 847 734 cr |
Credits spent on repairs | 7 675 482 cr |
Credits spent on fuel | 197 332 cr |
Credits spent on munitions | 1 155 662 cr |
Insurance claims | 27 |
Total claim costs | 136 273 598 cr |
Combat |
|
Bounties claimed | 380 |
Profit from bounties | 12 746 503 cr |
Combat bonds | 255 |
Profit from combat bonds | 10 706 039 cr |
Assassinations | 36 |
Profit from assassinations | 9 776 856 cr |
Highest single reward | 339 884 cr |
Skimmers killed | 55 |
Crime |
|
Fines issued | 159 |
Lifetime fines value | 109 488 cr |
Bounties received/earned | 91 |
Lifetime bounty value | 38 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 30 683 cr |
Commodities smuggled | 7 |
Average profit | 4 383 cr |
Highest single transaction | 27 087 cr |
Trading |
|
Market network | 55 |
Trading profit | 2 639 651 327 cr |
Commodities traded | 23 988 |
Average profit | 16 497 821 cr |
Highest single transaction | 481 602 960 cr |
Mining |
|
Profits from mining | 2 525 783 282 cr |
Minerals refined | 4 097 |
Materials collected | 5 624 |
Exploration |
|
Systems visited | 3 595 |
Profits from exploration | 141 164 736 cr |
Level 2 detailed scans | 3 168 |
Level 3 detailed scans | 3 398 |
Highest payout | 3 602 517 cr |
Total hyperspace distance | 123 137 ly |
Total hyperspace jumps | 4 643 |
Max distance from start | 21 962,88 ly |
Max distance from Sol | 6 615,86 ly |
Max distance from Colonia | 23 197,09 ly |
Approximate time played | 3W 4D 11H 45M |
Passengers |
|
Total bulk passengers delivered | 853 |
Total VIPs delivered | 24 |
Total delivered | 877 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 348 |
Grade 1 upgrades generated | 169 |
Grade 2 upgrades generated | 84 |
Grade 3 upgrades generated | 67 |
Grade 4 upgrades generated | 28 |
Crew |
|
Crew credits earned | 244 293 374 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 40M 22S |
Time in gunner role | 5M 1S |
Time in fighter con role | 16M 39S |
Total credits accrued | 474 721 cr |