CMDR Stu Thompson profile
(Anaconda)
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 6 802 321 476 cr |
Credits spent on ships | 836 741 353 cr |
Credits spent on outfitting | 2 330 158 162 cr |
Credits spent on repairs | 12 039 185 cr |
Credits spent on fuel | 308 200 cr |
Credits spent on munitions | 800 450 cr |
Insurance claims | 38 |
Total claim costs | 141 664 333 cr |
Combat |
|
Bounties claimed | 548 |
Profit from bounties | 12 045 992 cr |
Combat bonds | 359 |
Profit from combat bonds | 12 822 170 cr |
Assassinations | 48 |
Profit from assassinations | 12 577 882 cr |
Highest single reward | 242 282 cr |
Skimmers killed | 47 |
Crime |
|
Fines issued | 122 |
Lifetime fines value | 201 334 cr |
Bounties received/earned | 126 |
Lifetime bounty value | 309 665 cr |
Highest bounty issued | 108 200 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 111 668 cr |
Commodities smuggled | 51 |
Average profit | 5 877 cr |
Highest single transaction | 27 828 cr |
Trading |
|
Market network | 81 |
Trading profit | 7 769 724 235 cr |
Commodities traded | 33 631 |
Average profit | 22 391 136 cr |
Highest single transaction | 589 841 820 cr |
Mining |
|
Profits from mining | 7 755 597 108 cr |
Minerals refined | 5 784 |
Materials collected | 7 524 |
Exploration |
|
Systems visited | 17 538 |
Profits from exploration | 991 678 879 cr |
Level 2 detailed scans | 28 055 |
Level 3 detailed scans | 131 648 |
Highest payout | 9 841 310 cr |
Total hyperspace distance | 612 581 ly |
Total hyperspace jumps | 19 042 |
Max distance from start | 40 373,41 ly |
Approximate time played | 6W 6D 11H 29M |
Passengers |
|
Total bulk passengers delivered | 72 |
Total VIPs delivered | 70 |
Total delivered | 142 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 91 020 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 108 |
Grade 1 upgrades generated | 427 |
Grade 2 upgrades generated | 222 |
Grade 3 upgrades generated | 210 |
Grade 4 upgrades generated | 164 |
Grade 5 upgrades generated | 85 |
Crew |
|
Crew credits earned | 38 145 349 cr |
Crew hired | 7 |
Crew fired | 7 |
Multi-Crew |
|
Total time in multi-crew | 10H 28M |