CMDR Pappy Gus profile
(Type-10 Defender)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 414 104 944 cr |
Credits spent on ships | 537 864 851 cr |
Credits spent on outfitting | 1 105 572 177 cr |
Credits spent on repairs | 1 461 387 cr |
Credits spent on fuel | 198 589 cr |
Credits spent on munitions | 146 820 cr |
Insurance claims | 8 |
Total claim costs | 28 254 679 cr |
Combat |
|
Bounties claimed | 1 282 |
Profit from bounties | 107 307 410 cr |
Combat bonds | 12 |
Profit from combat bonds | 376 712 cr |
Assassinations | 1 |
Profit from assassinations | 10 000 cr |
Highest single reward | 183 117 cr |
Skimmers killed | 50 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 37 577 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 17 200 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 61 |
Trading profit | 1 819 309 887 cr |
Commodities traded | 97 288 |
Average profit | 3 099 335 cr |
Highest single transaction | 371 642 508 cr |
Mining |
|
Profits from mining | 1 612 949 901 cr |
Minerals refined | 1 463 |
Materials collected | 14 029 |
Exploration |
|
Systems visited | 4 595 |
Profits from exploration | 1 024 476 810 cr |
Level 2 detailed scans | 11 498 |
Level 3 detailed scans | 16 192 |
Highest payout | 10 865 391 cr |
Total hyperspace distance | 235 172 ly |
Total hyperspace jumps | 6 051 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 27 878,57 ly |
Approximate time played | 4W 3D 7H 46M |
Passengers |
|
Total bulk passengers delivered | 3 013 |
Total VIPs delivered | 0 |
Total delivered | 3 013 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 243 777 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 291 |
Grade 1 upgrades generated | 53 |
Grade 2 upgrades generated | 52 |
Grade 3 upgrades generated | 80 |
Grade 4 upgrades generated | 49 |
Grade 5 upgrades generated | 57 |
Crew |
|
Crew credits earned | 54 339 928 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |