CMDR H4mst0R profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 798 647 063 cr |
Credits spent on ships | 1 046 557 688 cr |
Credits spent on outfitting | 6 744 109 981 cr |
Credits spent on repairs | 37 456 014 cr |
Credits spent on fuel | 5 020 640 cr |
Credits spent on munitions | 11 230 986 cr |
Insurance claims | 82 |
Total claim costs | 236 691 153 cr |
Combat |
|
Bounties claimed | 10 754 |
Profit from bounties | 473 526 323 cr |
Combat bonds | 8 812 |
Profit from combat bonds | 298 801 202 cr |
Assassinations | 334 |
Profit from assassinations | 199 128 939 cr |
Highest single reward | 580 100 cr |
Skimmers killed | 1 180 |
Crime |
|
Fines issued | 552 |
Lifetime fines value | 1 031 917 cr |
Bounties received/earned | 1 312 |
Lifetime bounty value | 2 995 710 cr |
Highest bounty issued | 26 000 cr |
Smuggling |
|
Black market network | 29 |
Black market profit | 76 652 149 cr |
Commodities smuggled | 51 667 |
Average profit | 189 733 cr |
Highest single transaction | 1 176 336 cr |
Trading |
|
Market network | 287 |
Trading profit | 1 952 205 513 cr |
Commodities traded | 497 483 |
Average profit | 741 156 cr |
Highest single transaction | 262 260 566 cr |
Mining |
|
Profits from mining | 1 100 196 616 cr |
Minerals refined | 2 592 |
Materials collected | 37 527 |
Exploration |
|
Systems visited | 18 042 |
Profits from exploration | 490 789 801 cr |
Level 2 detailed scans | 8 976 |
Level 3 detailed scans | 49 547 |
Highest payout | 4 225 473 cr |
Total hyperspace distance | 698 177 ly |
Total hyperspace jumps | 30 239 |
Max distance from start | 65 222,47 ly |
Approximate time played | 16W 2D 8H 57M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 786 |
Total delivered | 786 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 90 861 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 792 |
Grade 1 upgrades generated | 512 |
Grade 2 upgrades generated | 294 |
Grade 3 upgrades generated | 389 |
Grade 4 upgrades generated | 494 |
Grade 5 upgrades generated | 1 103 |
Crew |
|
Crew credits earned | 546 246 993 cr |
Crew hired | 6 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 16H 31M 3S |
Time in gunner role | 39M 26S |
Time in fighter con role | 2H 3M 32S |
Total credits accrued | 8 342 496 cr |