CMDR Edvin Kin profile
(Anaconda)
Federation: Petty Officer
Empire: Knight
Balance |
|
---|---|
Current assets | 413 578 938 cr |
Credits spent on ships | 183 820 061 cr |
Credits spent on outfitting | 280 982 738 cr |
Credits spent on repairs | 2 960 235 cr |
Credits spent on fuel | 127 348 cr |
Credits spent on munitions | 120 356 cr |
Insurance claims | 17 |
Total claim costs | 25 134 989 cr |
Combat |
|
Bounties claimed | 447 |
Profit from bounties | 8 125 636 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 54 |
Profit from assassinations | 8 657 419 cr |
Highest single reward | 151 980 cr |
Skimmers killed | 72 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 49 115 cr |
Bounties received/earned | 130 |
Lifetime bounty value | 171 335 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 109 860 cr |
Commodities smuggled | 40 |
Average profit | 7 324 cr |
Highest single transaction | 54 276 cr |
Trading |
|
Market network | 137 |
Trading profit | 43 385 864 cr |
Commodities traded | 11 646 |
Average profit | 85 405 cr |
Highest single transaction | 4 124 391 cr |
Mining |
|
Profits from mining | 25 532 512 cr |
Minerals refined | 1 431 |
Materials collected | 9 468 |
Exploration |
|
Systems visited | 6 152 |
Profits from exploration | 400 048 267 cr |
Level 2 detailed scans | 23 907 |
Level 3 detailed scans | 20 402 |
Highest payout | 4 380 144 cr |
Total hyperspace distance | 262 790 ly |
Total hyperspace jumps | 7 466 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 855,98 ly |
Approximate time played | 10W 6D 6H 25M |
Passengers |
|
Total bulk passengers delivered | 2 |
Total VIPs delivered | 9 |
Total delivered | 11 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 67 |
Total profit | 1 368 971 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 424 |
Grade 1 upgrades generated | 108 |
Grade 2 upgrades generated | 100 |
Grade 3 upgrades generated | 106 |
Grade 4 upgrades generated | 82 |
Grade 5 upgrades generated | 28 |