CMDR gregtelo profile
(Diamondback Explorer)
Federation: Lt. Commander
Empire: Squire
Balance |
|
---|---|
Current assets | 1 233 183 165 cr |
Credits spent on ships | 632 877 304 cr |
Credits spent on outfitting | 1 172 280 538 cr |
Credits spent on repairs | 13 324 074 cr |
Credits spent on fuel | 444 258 cr |
Credits spent on munitions | 3 231 383 cr |
Insurance claims | 58 |
Total claim costs | 378 844 323 cr |
Combat |
|
Bounties claimed | 430 |
Profit from bounties | 71 019 620 cr |
Combat bonds | 21 |
Profit from combat bonds | 1 770 683 cr |
Assassinations | 8 |
Profit from assassinations | 4 284 031 cr |
Highest single reward | 643 516 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 67 |
Lifetime fines value | 187 758 cr |
Bounties received/earned | 90 |
Lifetime bounty value | 41 200 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 29 787 cr |
Commodities smuggled | 18 |
Average profit | 5 957 cr |
Highest single transaction | 26 985 cr |
Trading |
|
Market network | 64 |
Trading profit | 777 749 690 cr |
Commodities traded | 43 288 |
Average profit | 2 700 520 cr |
Highest single transaction | 117 205 832 cr |
Mining |
|
Profits from mining | 736 161 114 cr |
Minerals refined | 1 674 |
Materials collected | 9 354 |
Exploration |
|
Systems visited | 7 198 |
Profits from exploration | 423 885 257 cr |
Level 2 detailed scans | 27 051 |
Level 3 detailed scans | 27 049 |
Highest payout | 6 287 398 cr |
Total hyperspace distance | 266 291 ly |
Total hyperspace jumps | 8 654 |
Max distance from start | 44 235,29 ly |
Max distance from Sol | 44 218,23 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 18W 6D 23H 54M |
Passengers |
|
Total bulk passengers delivered | 2 626 |
Total VIPs delivered | 1 381 |
Total delivered | 4 007 |
Total ejected | 136 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 266 |
Grade 1 upgrades generated | 117 |
Grade 2 upgrades generated | 39 |
Grade 3 upgrades generated | 30 |
Grade 4 upgrades generated | 36 |
Grade 5 upgrades generated | 44 |
Crew |
|
Crew credits earned | 217 434 315 cr |
Crew hired | 22 |
Crew fired | 9 |
Crew lost | 26 |
Multi-Crew |
|
Total time in multi-crew | 1H 42M 56S |
Time in gunner role | 5M 30S |