CMDR OverSavior profile
(Mamba)
Federation: Post Captain
Empire: Serf
Balance |
|
---|---|
Current assets | 726 258 964 cr |
Credits spent on ships | 627 696 601 cr |
Credits spent on outfitting | 862 441 210 cr |
Credits spent on repairs | 19 082 130 cr |
Credits spent on fuel | 218 578 cr |
Credits spent on munitions | 1 120 691 cr |
Insurance claims | 85 |
Total claim costs | 203 811 591 cr |
Combat |
|
Bounties claimed | 697 |
Profit from bounties | 47 871 966 cr |
Combat bonds | 440 |
Profit from combat bonds | 55 192 470 cr |
Assassinations | 88 |
Profit from assassinations | 37 843 323 cr |
Highest single reward | 305 032 cr |
Skimmers killed | 69 |
Crime |
|
Fines issued | 156 |
Lifetime fines value | 1 950 222 cr |
Bounties received/earned | 244 |
Lifetime bounty value | 423 400 cr |
Highest bounty issued | 14 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 280 255 cr |
Commodities smuggled | 128 |
Average profit | 25 478 cr |
Highest single transaction | 123 472 cr |
Trading |
|
Market network | 28 |
Trading profit | 25 171 060 cr |
Commodities traded | 1 060 |
Average profit | 216 992 cr |
Highest single transaction | 13 030 784 cr |
Mining |
|
Profits from mining | 18 174 831 cr |
Minerals refined | 511 |
Materials collected | 7 424 |
Exploration |
|
Systems visited | 6 080 |
Profits from exploration | 292 009 565 cr |
Level 2 detailed scans | 10 162 |
Level 3 detailed scans | 11 491 |
Highest payout | 3 867 701 cr |
Total hyperspace distance | 453 847 ly |
Total hyperspace jumps | 7 448 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 5W 5D 10H 25M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1 762 |
Total delivered | 1 762 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 167 193 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 629 |
Grade 1 upgrades generated | 171 |
Grade 2 upgrades generated | 152 |
Grade 3 upgrades generated | 144 |
Grade 4 upgrades generated | 95 |
Grade 5 upgrades generated | 67 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 3M 37S |
Time in gunner role | 56M 58S |