CMDR blake7 profile
Profile

Commander name:
Current ship:
DISASTER AREA [BL-18A]
(Anaconda)
(Anaconda)
Member since:
14.8.2018
Distances submitted:
0
Systems visited:
5 365
Systems discovered first:
1 101
Balance:
6 126 667 346 Cr

Ranks
Defenceless
Geneticist
Federation: Lt. Commander
Empire: Outsider
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 6 802 348 992 cr |
Credits spent on ships | 210 958 502 cr |
Credits spent on outfitting | 477 221 107 cr |
Credits spent on repairs | 10 438 025 cr |
Credits spent on fuel | 199 566 cr |
Credits spent on munitions | 641 991 cr |
Insurance claims | 20 |
Total claim costs | 56 494 340 cr |
Combat |
|
Bounties claimed | 309 |
Profit from bounties | 13 877 542 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 66 329 cr |
Highest single reward | 298 955 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 197 692 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 12 400 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 159 703 cr |
Commodities smuggled | 152 |
Average profit | 3 259 cr |
Highest single transaction | 56 231 cr |
Trading |
|
Market network | 148 |
Trading profit | 328 061 600 cr |
Commodities traded | 2 738 |
Average profit | 945 422 cr |
Highest single transaction | 27 491 072 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 9 148 |
Exploration |
|
Systems visited | 5 284 |
Profits from exploration | 721 054 189 cr |
Level 2 detailed scans | 60 146 |
Level 3 detailed scans | 58 540 |
Highest payout | 12 829 454 cr |
Total hyperspace distance | 134 744 ly |
Total hyperspace jumps | 7 016 |
Max distance from start | 8 362,54 ly |
Max distance from Sol | 6 954,97 ly |
Max distance from Colonia | 27 291,88 ly |
Approximate time played | 11W 2D 4H 28M |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 694 326 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 88 |
Grade 1 upgrades generated | 30 |
Grade 2 upgrades generated | 24 |
Grade 3 upgrades generated | 14 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 11 |