CMDR He2etic profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 32 543 649 059 cr |
Credits spent on ships | 3 840 623 861 cr |
Credits spent on outfitting | 12 078 859 080 cr |
Credits spent on repairs | 34 089 836 cr |
Credits spent on fuel | 1 261 894 cr |
Credits spent on munitions | 3 950 150 cr |
Insurance claims | 92 |
Total claim costs | 378 493 094 cr |
Combat |
|
Bounties claimed | 8 964 |
Profit from bounties | 776 511 756 cr |
Combat bonds | 264 |
Profit from combat bonds | 14 136 164 cr |
Assassinations | 391 |
Profit from assassinations | 640 759 850 cr |
Highest single reward | 2 372 503 cr |
Skimmers killed | 70 |
Crime |
|
Fines issued | 408 |
Lifetime fines value | 522 042 cr |
Bounties received/earned | 370 |
Lifetime bounty value | 357 500 cr |
Highest bounty issued | 60 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 6 860 477 cr |
Commodities smuggled | 3 936 |
Average profit | 159 546 cr |
Highest single transaction | 924 210 cr |
Trading |
|
Market network | 171 |
Trading profit | 25 668 777 293 cr |
Commodities traded | 107 190 |
Average profit | 27 105 361 cr |
Highest single transaction | 1 224 845 200 cr |
Mining |
|
Profits from mining | 25 409 688 830 cr |
Minerals refined | 28 241 |
Materials collected | 41 082 |
Exploration |
|
Systems visited | 6 373 |
Profits from exploration | 482 866 563 cr |
Level 2 detailed scans | 23 899 |
Level 3 detailed scans | 23 990 |
Highest payout | 12 000 112 cr |
Total hyperspace distance | 377 561 ly |
Total hyperspace jumps | 13 778 |
Max distance from start | 25 844,40 ly |
Max distance from Sol | 25 900,68 ly |
Max distance from Colonia | 24 356,98 ly |
Approximate time played | 18W 5D 23H 15M |
Passengers |
|
Total bulk passengers delivered | 2 238 |
Total VIPs delivered | 68 |
Total delivered | 2 306 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 67 |
Total profit | 1 370 935 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 10 865 |
Grade 1 upgrades generated | 1 321 |
Grade 2 upgrades generated | 1 617 |
Grade 3 upgrades generated | 2 418 |
Grade 4 upgrades generated | 2 894 |
Grade 5 upgrades generated | 2 615 |
Crew |
|
Crew credits earned | 736 250 381 cr |
Crew hired | 10 |
Crew fired | 9 |
Multi-Crew |
|
Total time in multi-crew | 21H 50S |
Total credits accrued | 6 901 cr |