CMDR Belovoj profile
(Python)
Federation: Recruit
Empire: Knight
Balance |
|
---|---|
Current assets | 1 172 935 903 cr |
Credits spent on ships | 545 199 782 cr |
Credits spent on outfitting | 1 043 077 674 cr |
Credits spent on repairs | 6 825 680 cr |
Credits spent on fuel | 82 702 cr |
Credits spent on munitions | 404 979 cr |
Insurance claims | 18 |
Total claim costs | 51 009 199 cr |
Combat |
|
Bounties claimed | 73 |
Profit from bounties | 2 377 794 cr |
Combat bonds | 95 |
Profit from combat bonds | 8 868 900 cr |
Assassinations | 4 |
Profit from assassinations | 414 915 cr |
Highest single reward | 155 380 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 95 467 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 6 500 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 6 138 cr |
Commodities smuggled | 10 |
Average profit | 1 023 cr |
Highest single transaction | 1 530 cr |
Trading |
|
Market network | 51 |
Trading profit | 111 789 059 cr |
Commodities traded | 3 228 |
Average profit | 1 035 084 cr |
Highest single transaction | 89 756 008 cr |
Mining |
|
Profits from mining | 109 339 998 cr |
Minerals refined | 908 |
Materials collected | 5 640 |
Exploration |
|
Systems visited | 2 500 |
Profits from exploration | 247 226 177 cr |
Level 2 detailed scans | 6 649 |
Level 3 detailed scans | 7 402 |
Highest payout | 9 300 870 cr |
Total hyperspace distance | 114 922 ly |
Total hyperspace jumps | 3 055 |
Max distance from start | 22 522,86 ly |
Max distance from Sol | 27 087,01 ly |
Max distance from Colonia | 22 890,16 ly |
Approximate time played | 2W 3D 20H 31M |
Passengers |
|
Total bulk passengers delivered | 5 |
Total VIPs delivered | 2 645 |
Total delivered | 2 650 |
Total ejected | 57 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 84 631 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 434 |
Grade 1 upgrades generated | 124 |
Grade 2 upgrades generated | 108 |
Grade 3 upgrades generated | 107 |
Grade 4 upgrades generated | 63 |
Grade 5 upgrades generated | 32 |
Crew |
|
Crew credits earned | 33 759 133 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 6M 29S |
Time in gunner role | 25M 49S |
Time in fighter con role | 36M 30S |
Total credits accrued | 1 932 723 cr |