CMDR turkwinif profile
(Imperial Cutter)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 4 494 625 237 cr |
Credits spent on ships | 2 495 502 985 cr |
Credits spent on outfitting | 7 225 333 074 cr |
Credits spent on repairs | 19 336 234 cr |
Credits spent on fuel | 612 597 cr |
Credits spent on munitions | 1 586 707 cr |
Insurance claims | 115 |
Total claim costs | 400 174 016 cr |
Combat |
|
Bounties claimed | 1 126 |
Profit from bounties | 42 771 454 cr |
Combat bonds | 674 |
Profit from combat bonds | 21 295 734 cr |
Assassinations | 5 |
Profit from assassinations | 1 569 869 cr |
Highest single reward | 291 532 cr |
Skimmers killed | 114 |
Crime |
|
Fines issued | 312 |
Lifetime fines value | 4 626 239 cr |
Bounties received/earned | 328 |
Lifetime bounty value | 1 352 354 cr |
Highest bounty issued | 279 500 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 9 564 027 cr |
Commodities smuggled | 2 749 |
Average profit | 531 335 cr |
Highest single transaction | 1 473 472 cr |
Trading |
|
Market network | 81 |
Trading profit | 19 298 800 891 cr |
Commodities traded | 75 065 |
Average profit | 67 953 524 cr |
Highest single transaction | 867 696 830 cr |
Mining |
|
Profits from mining | 18 880 949 126 cr |
Minerals refined | 21 787 |
Materials collected | 34 197 |
Exploration |
|
Systems visited | 39 772 |
Profits from exploration | 5 046 032 575 cr |
Level 2 detailed scans | 107 189 |
Level 3 detailed scans | 156 590 |
Highest payout | 25 472 763 cr |
Total hyperspace distance | 1 824 693 ly |
Total hyperspace jumps | 43 046 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 070,35 ly |
Approximate time played | 15W 2D 17H 4M |
Passengers |
|
Total bulk passengers delivered | 3 501 |
Total VIPs delivered | 413 |
Total delivered | 3 914 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 164 790 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 535 |
Grade 1 upgrades generated | 411 |
Grade 2 upgrades generated | 212 |
Grade 3 upgrades generated | 265 |
Grade 4 upgrades generated | 278 |
Grade 5 upgrades generated | 369 |
Crew |
|
Crew credits earned | 13 323 459 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 38M 33S |
Time in gunner role | 47M 18S |
Time in fighter con role | 13M 51S |
Total credits accrued | 217 120 cr |