CMDR Azghaaar profile
(Imperial Courier)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 414 764 495 cr |
Credits spent on ships | 1 090 966 876 cr |
Credits spent on outfitting | 2 018 474 322 cr |
Credits spent on repairs | 28 924 534 cr |
Credits spent on fuel | 859 400 cr |
Credits spent on munitions | 3 300 979 cr |
Insurance claims | 91 |
Total claim costs | 398 050 956 cr |
Combat |
|
Bounties claimed | 2 155 |
Profit from bounties | 149 215 703 cr |
Combat bonds | 2 771 |
Profit from combat bonds | 288 892 359 cr |
Assassinations | 61 |
Profit from assassinations | 34 182 264 cr |
Highest single reward | 617 175 cr |
Skimmers killed | 78 |
Crime |
|
Fines issued | 443 |
Lifetime fines value | 2 925 516 cr |
Bounties received/earned | 878 |
Lifetime bounty value | 1 720 995 cr |
Highest bounty issued | 11 710 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1 695 328 cr |
Commodities smuggled | 742 |
Average profit | 121 095 cr |
Highest single transaction | 1 274 728 cr |
Trading |
|
Market network | 189 |
Trading profit | 651 641 651 cr |
Commodities traded | 232 101 |
Average profit | 830 117 cr |
Highest single transaction | 132 069 356 cr |
Mining |
|
Profits from mining | 1 249 949 784 cr |
Minerals refined | 2 527 |
Materials collected | 18 356 |
Exploration |
|
Systems visited | 14 583 |
Profits from exploration | 5 203 245 571 cr |
Level 2 detailed scans | 70 164 |
Level 3 detailed scans | 70 307 |
Highest payout | 37 897 053 cr |
Total hyperspace distance | 907 115 ly |
Total hyperspace jumps | 18 900 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 971,91 ly |
Approximate time played | 13W 3D 16H 58M |
Passengers |
|
Total bulk passengers delivered | 2 485 |
Total VIPs delivered | 649 |
Total delivered | 3 134 |
Total ejected | 21 |
Search and Rescue |
|
Total items rescued | 43 |
Total profit | 873 914 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 236 |
Grade 1 upgrades generated | 253 |
Grade 2 upgrades generated | 323 |
Grade 3 upgrades generated | 418 |
Grade 4 upgrades generated | 533 |
Grade 5 upgrades generated | 709 |
Crew |
|
Crew credits earned | 147 260 890 cr |
Crew hired | 19 |
Crew fired | 5 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 2D 5H 7M 56S |
Time in gunner role | 1H 13M 14S |
Time in fighter con role | 2H 9M 29S |
Total credits accrued | 16 161 976 cr |
Total fines accrued | 402 851 cr |