CMDR feed_me_seymour profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 028 227 817 cr |
Credits spent on ships | 1 165 698 686 cr |
Credits spent on outfitting | 3 213 487 540 cr |
Credits spent on repairs | 9 241 473 cr |
Credits spent on fuel | 173 997 cr |
Credits spent on munitions | 6 974 674 cr |
Insurance claims | 30 |
Total claim costs | 48 932 482 cr |
Combat |
|
Bounties claimed | 6 104 |
Profit from bounties | 398 618 290 cr |
Combat bonds | 3 622 |
Profit from combat bonds | 108 886 936 cr |
Assassinations | 4 |
Profit from assassinations | 2 750 648 cr |
Highest single reward | 1 560 500 cr |
Skimmers killed | 110 |
Crime |
|
Fines issued | 126 |
Lifetime fines value | 67 181 cr |
Bounties received/earned | 131 |
Lifetime bounty value | 162 675 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 46 200 cr |
Commodities smuggled | 23 |
Average profit | 6 600 cr |
Highest single transaction | 33 796 cr |
Trading |
|
Market network | 62 |
Trading profit | 713 482 633 cr |
Commodities traded | 9 333 |
Average profit | 2 092 324 cr |
Highest single transaction | 399 354 660 cr |
Mining |
|
Profits from mining | 615 292 402 cr |
Minerals refined | 2 402 |
Materials collected | 13 655 |
Exploration |
|
Systems visited | 3 623 |
Profits from exploration | 61 786 334 cr |
Level 2 detailed scans | 1 018 |
Level 3 detailed scans | 1 006 |
Highest payout | 4 865 443 cr |
Total hyperspace distance | 195 450 ly |
Total hyperspace jumps | 5 467 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 4W 3D 20H 37M |
Passengers |
|
Total bulk passengers delivered | 2 228 |
Total VIPs delivered | 41 |
Total delivered | 2 269 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 17 015 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 377 |
Grade 1 upgrades generated | 346 |
Grade 2 upgrades generated | 243 |
Grade 3 upgrades generated | 343 |
Grade 4 upgrades generated | 226 |
Grade 5 upgrades generated | 219 |
Crew |
|
Crew credits earned | 632 193 072 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 7H 4M 59S |
Time in gunner role | 12M 29S |
Time in fighter con role | 18M 42S |