CMDR R4zi3l profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 501 861 118 cr |
Credits spent on ships | 513 631 608 cr |
Credits spent on outfitting | 467 824 132 cr |
Credits spent on repairs | 3 311 856 cr |
Credits spent on fuel | 28 258 cr |
Credits spent on munitions | 12 425 cr |
Insurance claims | 7 |
Total claim costs | 36 388 016 cr |
Combat |
|
Bounties claimed | 37 |
Profit from bounties | 1 109 583 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 182 589 cr |
Skimmers killed | 30 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 96 540 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 4 900 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 550 118 cr |
Commodities smuggled | 105 |
Average profit | 11 461 cr |
Highest single transaction | 43 914 cr |
Trading |
|
Market network | 59 |
Trading profit | 30 354 047 cr |
Commodities traded | 16 835 |
Average profit | 148 069 cr |
Highest single transaction | 2 671 410 cr |
Mining |
|
Profits from mining | 8 442 623 cr |
Minerals refined | 671 |
Materials collected | 9 998 |
Exploration |
|
Systems visited | 6 309 |
Profits from exploration | 1 316 551 317 cr |
Level 2 detailed scans | 18 852 |
Level 3 detailed scans | 21 841 |
Highest payout | 13 083 549 cr |
Total hyperspace distance | 337 044 ly |
Total hyperspace jumps | 6 802 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 4W 3D 2H 31M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 431 |
Total delivered | 431 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 40 |
Total profit | 789 241 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 355 |
Grade 1 upgrades generated | 96 |
Grade 2 upgrades generated | 91 |
Grade 3 upgrades generated | 80 |
Grade 4 upgrades generated | 49 |
Grade 5 upgrades generated | 39 |