CMDR Keelerad profile
(Federal Corvette)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 14 211 028 850 cr |
Credits spent on ships | 1 741 231 134 cr |
Credits spent on outfitting | 6 046 768 309 cr |
Credits spent on repairs | 144 242 013 cr |
Credits spent on fuel | 3 132 271 cr |
Credits spent on munitions | 13 159 077 cr |
Insurance claims | 171 |
Total claim costs | 1 900 765 705 cr |
Combat |
|
Bounties claimed | 24 614 |
Profit from bounties | 3 048 114 868 cr |
Combat bonds | 37 147 |
Profit from combat bonds | 2 351 705 285 cr |
Assassinations | 1 044 |
Profit from assassinations | 1 197 458 349 cr |
Highest single reward | 919 050 cr |
Skimmers killed | 932 |
Crime |
|
Fines issued | 971 |
Lifetime fines value | 8 196 805 cr |
Bounties received/earned | 1 709 |
Lifetime bounty value | 5 871 435 cr |
Highest bounty issued | 1 928 800 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 1 465 971 cr |
Commodities smuggled | 918 |
Average profit | 12 423 cr |
Highest single transaction | 313 560 cr |
Trading |
|
Market network | 467 |
Trading profit | 7 244 031 356 cr |
Commodities traded | 435 352 |
Average profit | 1 969 022 cr |
Highest single transaction | 246 697 600 cr |
Mining |
|
Profits from mining | 6 909 762 007 cr |
Minerals refined | 27 312 |
Materials collected | 273 285 |
Exploration |
|
Systems visited | 8 700 |
Profits from exploration | 998 007 804 cr |
Level 2 detailed scans | 29 044 |
Level 3 detailed scans | 35 015 |
Highest payout | 8 011 939 cr |
Total hyperspace distance | 694 897 ly |
Total hyperspace jumps | 26 452 |
Max distance from start | 30 802,13 ly |
Max distance from Sol | 30 798,37 ly |
Max distance from Colonia | 26 106,11 ly |
Approximate time played | 115W 6D 15H 59M |
Passengers |
|
Total bulk passengers delivered | 6 856 |
Total VIPs delivered | 492 |
Total delivered | 7 348 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 1 321 |
Total profit | 40 048 826 cr |
Total rescue transactions | 152 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 7 686 |
Grade 1 upgrades generated | 797 |
Grade 2 upgrades generated | 1 047 |
Grade 3 upgrades generated | 1 686 |
Grade 4 upgrades generated | 1 805 |
Grade 5 upgrades generated | 2 351 |
Crew |
|
Crew credits earned | 2 599 715 753 cr |
Crew hired | 45 |
Crew fired | 30 |
Crew lost | 34 |
Multi-Crew |
|
Total time in multi-crew | 34M 21S |
Time in gunner role | 8M 52S |