CMDR Commander Clarkson profile
(Anaconda)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 6 486 642 374 cr |
Credits spent on ships | 1 392 475 628 cr |
Credits spent on outfitting | 1 582 550 391 cr |
Credits spent on repairs | 6 146 562 cr |
Credits spent on fuel | 497 026 cr |
Credits spent on munitions | 1 504 391 cr |
Insurance claims | 14 |
Total claim costs | 57 501 904 cr |
Combat |
|
Bounties claimed | 375 |
Profit from bounties | 13 511 858 cr |
Combat bonds | 71 |
Profit from combat bonds | 710 965 cr |
Assassinations | 2 |
Profit from assassinations | 244 984 cr |
Highest single reward | 435 577 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 10 520 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 8 285 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 2 326 131 cr |
Commodities smuggled | 1 127 |
Average profit | 96 922 cr |
Highest single transaction | 510 245 cr |
Trading |
|
Market network | 51 |
Trading profit | 4 675 266 962 cr |
Commodities traded | 34 832 |
Average profit | 16 520 378 cr |
Highest single transaction | 316 683 072 cr |
Mining |
|
Profits from mining | 4 447 120 684 cr |
Minerals refined | 5 447 |
Materials collected | 9 565 |
Exploration |
|
Systems visited | 8 691 |
Profits from exploration | 1 029 747 223 cr |
Level 2 detailed scans | 26 483 |
Level 3 detailed scans | 27 152 |
Highest payout | 9 760 081 cr |
Total hyperspace distance | 408 145 ly |
Total hyperspace jumps | 11 176 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 7W 3D 4H 3M |
Passengers |
|
Total bulk passengers delivered | 2 361 |
Total VIPs delivered | 3 395 |
Total delivered | 5 756 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 179 316 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 924 |
Grade 1 upgrades generated | 196 |
Grade 2 upgrades generated | 221 |
Grade 3 upgrades generated | 254 |
Grade 4 upgrades generated | 162 |
Grade 5 upgrades generated | 91 |
Crew |
|
Crew credits earned | 297 730 935 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 47M 15S |
Time in gunner role | 1H 52M 1S |
Time in fighter con role | 7M 41S |