CMDR Briefing profile
(Python)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 443 146 704 cr |
Credits spent on ships | 447 652 678 cr |
Credits spent on outfitting | 538 875 218 cr |
Credits spent on repairs | 752 502 cr |
Credits spent on fuel | 77 210 cr |
Credits spent on munitions | 163 794 cr |
Insurance claims | 15 |
Total claim costs | 39 778 894 cr |
Combat |
|
Bounties claimed | 17 |
Profit from bounties | 3 099 584 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 119 667 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 154 738 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 800 cr |
Highest bounty issued | 400 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 19 |
Trading profit | 32 448 687 cr |
Commodities traded | 4 066 |
Average profit | 676 014 cr |
Highest single transaction | 4 539 727 cr |
Mining |
|
Profits from mining | 19 098 cr |
Minerals refined | 7 |
Materials collected | 2 205 |
Exploration |
|
Systems visited | 2 524 |
Profits from exploration | 416 416 254 cr |
Level 2 detailed scans | 6 859 |
Level 3 detailed scans | 9 400 |
Highest payout | 13 874 750 cr |
Total hyperspace distance | 143 144 ly |
Total hyperspace jumps | 2 669 |
Max distance from start | 25 879,44 ly |
Max distance from Sol | 25 934,94 ly |
Max distance from Colonia | 25 735,02 ly |
Approximate time played | 3W 3D 13H 54M |
Passengers |
|
Total bulk passengers delivered | 3 676 |
Total VIPs delivered | 47 |
Total delivered | 3 723 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 59 |
Total profit | 1 162 355 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 51 |
Grade 1 upgrades generated | 12 |
Grade 2 upgrades generated | 8 |
Grade 3 upgrades generated | 13 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 9 |
Multi-Crew |
|
Total time in multi-crew | 2H 50M 23S |
Time in gunner role | 4M 28S |