CMDR Bennion profile
(Imperial Clipper)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 1 728 783 659 cr |
Credits spent on ships | 199 975 609 cr |
Credits spent on outfitting | 364 596 015 cr |
Credits spent on repairs | 2 718 533 cr |
Credits spent on fuel | 157 291 cr |
Credits spent on munitions | 152 674 cr |
Insurance claims | 20 |
Total claim costs | 16 188 429 cr |
Combat |
|
Bounties claimed | 114 |
Profit from bounties | 3 584 487 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 16 |
Profit from assassinations | 2 775 175 cr |
Highest single reward | 256 830 cr |
Skimmers killed | 104 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 425 077 cr |
Bounties received/earned | 117 |
Lifetime bounty value | 100 265 cr |
Highest bounty issued | 10 655 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 50 |
Trading profit | 1 188 430 699 cr |
Commodities traded | 26 832 |
Average profit | 9 141 775 cr |
Highest single transaction | 373 555 200 cr |
Mining |
|
Profits from mining | 663 458 495 cr |
Minerals refined | 1 075 |
Materials collected | 5 027 |
Exploration |
|
Systems visited | 3 493 |
Profits from exploration | 443 406 824 cr |
Level 2 detailed scans | 17 601 |
Level 3 detailed scans | 17 615 |
Highest payout | 8 956 693 cr |
Total hyperspace distance | 128 207 ly |
Total hyperspace jumps | 4 029 |
Max distance from start | 32 081,38 ly |
Max distance from Sol | 32 080,83 ly |
Max distance from Colonia | 22 791,16 ly |
Approximate time played | 2W 1D 3H 22M |
Passengers |
|
Total bulk passengers delivered | 5 804 |
Total VIPs delivered | 0 |
Total delivered | 5 804 |
Total ejected | 70 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 149 950 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 61 |
Grade 1 upgrades generated | 31 |
Grade 2 upgrades generated | 18 |
Grade 3 upgrades generated | 6 |
Grade 4 upgrades generated | 3 |
Grade 5 upgrades generated | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 57M 24S |
Time in gunner role | 2H 45M 13S |
Time in fighter con role | 31M 20S |
Total credits accrued | 708 369 cr |
Total fines accrued | 300 cr |