CMDR CRNLklink profile
Profile


Commander name:
Current ship:
Randy Randallman 1 [CR-22E]
(Imperial Clipper)
(Imperial Clipper)
Member since:
10.9.2018
Distances submitted:
0
Systems visited:
1 653
Systems discovered first:
494

Ranks
Defenceless
Directionless
Federation: Petty Officer
Empire: Baron
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 505 957 939 cr |
Credits spent on ships | 80 773 798 cr |
Credits spent on outfitting | 203 138 456 cr |
Credits spent on repairs | 395 234 cr |
Credits spent on fuel | 35 460 cr |
Credits spent on munitions | 12 518 cr |
Insurance claims | 16 |
Total claim costs | 24 485 932 cr |
Combat |
|
Bounties claimed | 50 |
Profit from bounties | 2 133 375 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 290 655 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 9 |
Lifetime fines value | 45 862 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 9 900 cr |
Highest bounty issued | 1 200 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 54 106 cr |
Commodities smuggled | 26 |
Average profit | 10 821 cr |
Highest single transaction | 49 210 cr |
Trading |
|
Market network | 11 |
Trading profit | 456 156 cr |
Commodities traded | 61 |
Average profit | 32 583 cr |
Highest single transaction | 153 156 cr |
Mining |
|
Profits from mining | 298 119 cr |
Minerals refined | 11 |
Materials collected | 974 |
Exploration |
|
Systems visited | 2 176 |
Profits from exploration | 481 095 537 cr |
Level 2 detailed scans | 7 767 |
Level 3 detailed scans | 7 847 |
Highest payout | 10 934 528 cr |
Total hyperspace distance | 98 399 ly |
Total hyperspace jumps | 2 555 |
Max distance from start | 28 214,07 ly |
Max distance from Sol | 28 270,81 ly |
Max distance from Colonia | 22 550,96 ly |
Approximate time played | 2W 2D 9H 11M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 80 |
Total delivered | 92 |
Total ejected | 24 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 27 |
Grade 1 upgrades generated | 4 |
Grade 2 upgrades generated | 5 |
Grade 3 upgrades generated | 4 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 8 |