CMDR Elias Kaine profile
(Python)
Federation: Recruit
Empire: Baron
Balance |
|
---|---|
Current assets | 1 577 575 759 cr |
Credits spent on ships | 141 044 712 cr |
Credits spent on outfitting | 360 964 717 cr |
Credits spent on repairs | 2 230 461 cr |
Credits spent on fuel | 168 089 cr |
Credits spent on munitions | 578 806 cr |
Insurance claims | 18 |
Total claim costs | 17 734 477 cr |
Combat |
|
Bounties claimed | 465 |
Profit from bounties | 19 093 154 cr |
Combat bonds | 154 |
Profit from combat bonds | 5 979 027 cr |
Assassinations | 19 |
Profit from assassinations | 7 497 712 cr |
Highest single reward | 485 255 cr |
Skimmers killed | 29 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 3 024 256 cr |
Bounties received/earned | 94 |
Lifetime bounty value | 261 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2 517 411 cr |
Commodities smuggled | 588 |
Average profit | 419 569 cr |
Highest single transaction | 1 209 708 cr |
Trading |
|
Market network | 53 |
Trading profit | 207 204 161 cr |
Commodities traded | 16 468 |
Average profit | 2 204 300 cr |
Highest single transaction | 183 690 648 cr |
Mining |
|
Profits from mining | 242 507 816 cr |
Minerals refined | 570 |
Materials collected | 6 801 |
Exploration |
|
Systems visited | 1 426 |
Profits from exploration | 44 368 158 cr |
Level 2 detailed scans | 1 918 |
Level 3 detailed scans | 2 026 |
Highest payout | 3 413 552 cr |
Total hyperspace distance | 62 935 ly |
Total hyperspace jumps | 2 106 |
Max distance from start | 11 570,26 ly |
Max distance from Sol | 11 569,28 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 1W 6D 5H 41M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 2 743 |
Total delivered | 2 743 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 56 863 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 562 |
Grade 1 upgrades generated | 136 |
Grade 2 upgrades generated | 109 |
Grade 3 upgrades generated | 108 |
Grade 4 upgrades generated | 109 |
Grade 5 upgrades generated | 100 |