CMDR Malibu profile
(Anaconda)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 410 918 547 cr |
Credits spent on ships | 2 885 069 906 cr |
Credits spent on outfitting | 5 430 660 767 cr |
Credits spent on repairs | 42 047 162 cr |
Credits spent on fuel | 909 328 cr |
Credits spent on munitions | 7 767 016 cr |
Insurance claims | 113 |
Total claim costs | 438 717 730 cr |
Combat |
|
Bounties claimed | 5 957 |
Profit from bounties | 976 491 295 cr |
Combat bonds | 1 600 |
Profit from combat bonds | 65 209 550 cr |
Assassinations | 205 |
Profit from assassinations | 242 215 523 cr |
Highest single reward | 1 495 289 cr |
Skimmers killed | 421 |
Crime |
|
Fines issued | 846 |
Lifetime fines value | 535 942 cr |
Bounties received/earned | 3 087 |
Lifetime bounty value | 136 768 270 cr |
Highest bounty issued | 5 203 900 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 1 318 428 836 cr |
Commodities smuggled | 4 065 |
Average profit | 28 051 677 cr |
Highest single transaction | 126 892 224 cr |
Trading |
|
Market network | 149 |
Trading profit | 3 850 828 020 cr |
Commodities traded | 148 941 |
Average profit | 3 582 166 cr |
Highest single transaction | 333 814 932 cr |
Mining |
|
Profits from mining | 3 473 732 291 cr |
Minerals refined | 12 455 |
Materials collected | 33 474 |
Exploration |
|
Systems visited | 58 047 |
Profits from exploration | 4 162 052 952 cr |
Level 2 detailed scans | 96 945 |
Level 3 detailed scans | 161 443 |
Highest payout | 10 417 908 cr |
Total hyperspace distance | 3 471 263 ly |
Total hyperspace jumps | 64 046 |
Max distance from start | 50 212,03 ly |
Max distance from Sol | 50 269,54 ly |
Max distance from Colonia | 35 740,98 ly |
Approximate time played | 24W 2D 3H 44M |
Passengers |
|
Total bulk passengers delivered | 7 422 |
Total VIPs delivered | 612 |
Total delivered | 8 034 |
Total ejected | 169 |
Search and Rescue |
|
Total items rescued | 522 |
Total profit | 7 747 619 cr |
Total rescue transactions | 42 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 5 198 |
Grade 1 upgrades generated | 954 |
Grade 2 upgrades generated | 592 |
Grade 3 upgrades generated | 952 |
Grade 4 upgrades generated | 1 047 |
Grade 5 upgrades generated | 1 653 |
Crew |
|
Crew credits earned | 730 599 055 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 14H 3M 35S |
Time in gunner role | 1H 55M 30S |
Time in fighter con role | 1H 41M 58S |
Total credits accrued | 6 422 895 cr |