CMDR Zekonnd profile
(Keelback)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 976 828 850 cr |
Credits spent on ships | 1 145 473 462 cr |
Credits spent on outfitting | 1 909 750 810 cr |
Credits spent on repairs | 4 502 653 cr |
Credits spent on fuel | 396 225 cr |
Credits spent on munitions | 809 356 cr |
Insurance claims | 32 |
Total claim costs | 110 548 717 cr |
Combat |
|
Bounties claimed | 497 |
Profit from bounties | 42 010 791 cr |
Combat bonds | 218 |
Profit from combat bonds | 10 589 229 cr |
Assassinations | 31 |
Profit from assassinations | 5 659 234 cr |
Highest single reward | 279 975 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 59 |
Lifetime fines value | 34 645 cr |
Bounties received/earned | 95 |
Lifetime bounty value | 106 880 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 92 740 cr |
Commodities smuggled | 75 |
Average profit | 11 593 cr |
Highest single transaction | 33 136 cr |
Trading |
|
Market network | 167 |
Trading profit | 1 062 442 734 cr |
Commodities traded | 29 076 |
Average profit | 1 465 438 cr |
Highest single transaction | 139 429 836 cr |
Mining |
|
Profits from mining | 1 031 439 021 cr |
Minerals refined | 2 515 |
Materials collected | 23 382 |
Exploration |
|
Systems visited | 8 473 |
Profits from exploration | 1 357 527 979 cr |
Level 2 detailed scans | 16 310 |
Level 3 detailed scans | 88 405 |
Highest payout | 13 917 566 cr |
Total hyperspace distance | 383 425 ly |
Total hyperspace jumps | 10 377 |
Max distance from start | 35 569,70 ly |
Max distance from Sol | 35 618,63 ly |
Max distance from Colonia | 31 196,82 ly |
Approximate time played | 8W 4D 12H 39M |
Passengers |
|
Total bulk passengers delivered | 976 |
Total VIPs delivered | 2 739 |
Total delivered | 3 715 |
Total ejected | 31 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 423 295 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 776 |
Grade 1 upgrades generated | 376 |
Grade 2 upgrades generated | 447 |
Grade 3 upgrades generated | 672 |
Grade 4 upgrades generated | 692 |
Grade 5 upgrades generated | 589 |
Crew |
|
Crew credits earned | 10 972 627 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 5M 54S |
Time in gunner role | 25M |