CMDR GMTMASTER profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16 525 599 940 cr |
Credits spent on ships | 1 200 421 624 cr |
Credits spent on outfitting | 2 608 503 560 cr |
Credits spent on repairs | 29 794 883 cr |
Credits spent on fuel | 364 777 cr |
Credits spent on munitions | 2 351 910 cr |
Insurance claims | 76 |
Total claim costs | 410 966 745 cr |
Combat |
|
Bounties claimed | 6 783 |
Profit from bounties | 1 526 631 036 cr |
Combat bonds | 98 |
Profit from combat bonds | 6 191 598 cr |
Assassinations | 1 |
Profit from assassinations | 543 303 cr |
Highest single reward | 331 825 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 226 |
Lifetime fines value | 1 818 406 cr |
Bounties received/earned | 54 |
Lifetime bounty value | 422 200 cr |
Highest bounty issued | 337 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 106 379 cr |
Commodities smuggled | 34 |
Average profit | 21 276 cr |
Highest single transaction | 88 872 cr |
Trading |
|
Market network | 167 |
Trading profit | 5 599 961 550 cr |
Commodities traded | 64 728 |
Average profit | 6 363 593 cr |
Highest single transaction | 844 280 832 cr |
Mining |
|
Profits from mining | 5 767 033 986 cr |
Minerals refined | 10 701 |
Materials collected | 23 774 |
Exploration |
|
Systems visited | 19 224 |
Profits from exploration | 6 108 048 139 cr |
Level 2 detailed scans | 89 636 |
Level 3 detailed scans | 89 633 |
Highest payout | 21 909 304 cr |
Total hyperspace distance | 1 192 868 ly |
Total hyperspace jumps | 22 264 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 341,73 ly |
Approximate time played | 21W 1D 23H 12M |
Passengers |
|
Total bulk passengers delivered | 54 |
Total VIPs delivered | 6 |
Total delivered | 60 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 15 283 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 290 |
Grade 1 upgrades generated | 278 |
Grade 2 upgrades generated | 267 |
Grade 3 upgrades generated | 351 |
Grade 4 upgrades generated | 276 |
Grade 5 upgrades generated | 118 |
Crew |
|
Crew credits earned | 409 747 519 cr |
Crew hired | 8 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 44M 46S |