CMDR BeerZ profile
(Diamondback Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20 421 160 880 cr |
Credits spent on ships | 2 288 593 268 cr |
Credits spent on outfitting | 5 515 247 271 cr |
Credits spent on repairs | 21 027 094 cr |
Credits spent on fuel | 1 094 382 cr |
Credits spent on munitions | 1 829 002 cr |
Insurance claims | 2 306 |
Total claim costs | 862 853 130 cr |
Combat |
|
Bounties claimed | 8 141 |
Profit from bounties | 393 208 984 cr |
Combat bonds | 1 644 |
Profit from combat bonds | 63 115 996 cr |
Assassinations | 94 |
Profit from assassinations | 78 959 645 cr |
Highest single reward | 286 872 cr |
Skimmers killed | 262 |
Crime |
|
Fines issued | 138 |
Lifetime fines value | 1 154 121 cr |
Bounties received/earned | 205 |
Lifetime bounty value | 108 615 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 126 779 cr |
Commodities smuggled | 134 |
Average profit | 7 043 cr |
Highest single transaction | 48 216 cr |
Trading |
|
Market network | 207 |
Trading profit | 10 757 865 138 cr |
Commodities traded | 140 198 |
Average profit | 5 989 903 cr |
Highest single transaction | 823 339 520 cr |
Mining |
|
Profits from mining | 10 187 878 030 cr |
Minerals refined | 8 789 |
Materials collected | 36 878 |
Exploration |
|
Systems visited | 14 523 |
Profits from exploration | 2 469 326 296 cr |
Level 2 detailed scans | 94 186 |
Level 3 detailed scans | 94 146 |
Highest payout | 11 431 277 cr |
Total hyperspace distance | 854 908 ly |
Total hyperspace jumps | 19 629 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 34W 3D 20H 42M |
Passengers |
|
Total bulk passengers delivered | 9 245 |
Total VIPs delivered | 39 |
Total delivered | 9 284 |
Total ejected | 61 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 194 535 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3 022 |
Grade 1 upgrades generated | 334 |
Grade 2 upgrades generated | 307 |
Grade 3 upgrades generated | 551 |
Grade 4 upgrades generated | 592 |
Grade 5 upgrades generated | 1 238 |
Crew |
|
Crew credits earned | 126 062 458 cr |
Crew hired | 10 |
Crew fired | 10 |
Multi-Crew |
|
Total time in multi-crew | 6H 28M 36S |
Time in fighter con role | 34M 7S |
Total credits accrued | 401 681 cr |