CMDR Von Dugard profile
Federation: Admiral
Empire: Marquis
Balance |
|
---|---|
Current assets | 6 955 662 833 cr |
Credits spent on ships | 838 192 799 cr |
Credits spent on outfitting | 1 063 693 673 cr |
Credits spent on repairs | 6 781 605 cr |
Credits spent on fuel | 319 758 cr |
Credits spent on munitions | 1 150 101 cr |
Insurance claims | 57 |
Total claim costs | 57 285 160 cr |
Combat |
|
Bounties claimed | 985 |
Profit from bounties | 78 944 819 cr |
Combat bonds | 1 |
Profit from combat bonds | 46 524 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 127 |
Crime |
|
Fines issued | 254 |
Lifetime fines value | 372 916 cr |
Bounties received/earned | 78 |
Lifetime bounty value | 60 955 cr |
Highest bounty issued | 11 955 cr |
Smuggling |
|
Black market network | 32 |
Black market profit | 1 678 694 cr |
Commodities smuggled | 549 |
Average profit | 18 447 cr |
Highest single transaction | 267 099 cr |
Trading |
|
Market network | 427 |
Trading profit | 2 678 696 032 cr |
Commodities traded | 71 024 |
Average profit | 1 095 133 cr |
Highest single transaction | 126 150 804 cr |
Mining |
|
Profits from mining | 2 746 241 056 cr |
Minerals refined | 11 543 |
Materials collected | 24 728 |
Exploration |
|
Systems visited | 7 495 |
Profits from exploration | 1 335 540 326 cr |
Level 2 detailed scans | 32 851 |
Level 3 detailed scans | 53 867 |
Highest payout | 21 512 081 cr |
Total hyperspace distance | 270 544 ly |
Total hyperspace jumps | 10 958 |
Max distance from start | 24 217,47 ly |
Max distance from Sol | 24 237,97 ly |
Max distance from Colonia | 25 484,49 ly |
Approximate time played | 40W 5D 4H 2M |
Passengers |
|
Total bulk passengers delivered | 2 660 |
Total VIPs delivered | 4 550 |
Total delivered | 7 210 |
Total ejected | 63 |
Search and Rescue |
|
Total items rescued | 98 |
Total profit | 1 635 174 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2 194 |
Grade 1 upgrades generated | 438 |
Grade 2 upgrades generated | 359 |
Grade 3 upgrades generated | 580 |
Grade 4 upgrades generated | 450 |
Grade 5 upgrades generated | 367 |
Crew |
|
Crew credits earned | 50 565 404 cr |
Crew hired | 15 |
Crew fired | 14 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 16M 4S |
Time in gunner role | 12M 30S |