CMDR Jackson Quill profile
(Anaconda)
Federation: Lieutenant
Empire: Squire
Balance |
|
---|---|
Current assets | 844 229 959 cr |
Credits spent on ships | 289 546 006 cr |
Credits spent on outfitting | 1 164 154 119 cr |
Credits spent on repairs | 4 318 477 cr |
Credits spent on fuel | 248 458 cr |
Credits spent on munitions | 459 505 cr |
Insurance claims | 15 |
Total claim costs | 23 392 353 cr |
Combat |
|
Bounties claimed | 800 |
Profit from bounties | 23 591 753 cr |
Combat bonds | 57 |
Profit from combat bonds | 1 464 200 cr |
Assassinations | 1 |
Profit from assassinations | 40 290 cr |
Highest single reward | 257 364 cr |
Skimmers killed | 177 |
Crime |
|
Fines issued | 84 |
Lifetime fines value | 2 960 714 cr |
Bounties received/earned | 245 |
Lifetime bounty value | 104 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 366 576 cr |
Commodities smuggled | 45 |
Average profit | 80 387 cr |
Highest single transaction | 305 772 cr |
Trading |
|
Market network | 126 |
Trading profit | 34 039 973 cr |
Commodities traded | 7 366 |
Average profit | 103 780 cr |
Highest single transaction | 7 160 226 cr |
Mining |
|
Profits from mining | 26 877 509 cr |
Minerals refined | 572 |
Materials collected | 6 329 |
Exploration |
|
Systems visited | 7 333 |
Profits from exploration | 199 936 527 cr |
Level 2 detailed scans | 14 069 |
Level 3 detailed scans | 13 164 |
Highest payout | 8 853 219 cr |
Total hyperspace distance | 285 631 ly |
Total hyperspace jumps | 8 654 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 5W 12H 52M |
Passengers |
|
Total bulk passengers delivered | 865 |
Total VIPs delivered | 162 |
Total delivered | 1 027 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 357 520 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 453 |
Grade 1 upgrades generated | 133 |
Grade 2 upgrades generated | 52 |
Grade 3 upgrades generated | 100 |
Grade 4 upgrades generated | 74 |
Grade 5 upgrades generated | 94 |
Crew |
|
Crew credits earned | 3 003 911 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 39M 18S |
Time in gunner role | 1H 11M 59S |
Time in fighter con role | 16M 59S |
Total credits accrued | 1 439 045 cr |