CMDR CMD.Yoxi profile
(Federal Assault Ship)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 25 303 850 647 cr |
Credits spent on ships | 2 392 921 154 cr |
Credits spent on outfitting | 7 964 901 225 cr |
Credits spent on repairs | 80 898 522 cr |
Credits spent on fuel | 6 333 557 cr |
Credits spent on munitions | 17 998 376 cr |
Insurance claims | 77 |
Total claim costs | 462 264 369 cr |
Combat |
|
Bounties claimed | 28 007 |
Profit from bounties | 1 664 843 850 cr |
Combat bonds | 3 425 |
Profit from combat bonds | 663 000 366 cr |
Assassinations | 574 |
Profit from assassinations | 295 482 049 cr |
Highest single reward | 2 343 422 cr |
Skimmers killed | 417 |
Crime |
|
Fines issued | 623 |
Lifetime fines value | 7 171 963 cr |
Bounties received/earned | 1 141 |
Lifetime bounty value | 3 680 722 cr |
Highest bounty issued | 16 365 cr |
Smuggling |
|
Black market network | 112 |
Black market profit | 10 813 806 cr |
Commodities smuggled | 4 580 |
Average profit | 43 429 cr |
Highest single transaction | 687 648 cr |
Trading |
|
Market network | 2 237 |
Trading profit | 11 712 889 809 cr |
Commodities traded | 2 628 507 |
Average profit | 1 094 049 cr |
Highest single transaction | 224 083 395 cr |
Mining |
|
Profits from mining | 2 742 711 784 cr |
Minerals refined | 31 593 |
Materials collected | 132 869 |
Exploration |
|
Systems visited | 17 992 |
Profits from exploration | 4 022 086 577 cr |
Level 2 detailed scans | 73 809 |
Level 3 detailed scans | 215 423 |
Highest payout | 18 179 706 cr |
Total hyperspace distance | 1 136 705 ly |
Total hyperspace jumps | 44 408 |
Max distance from start | 58 895,84 ly |
Max distance from Sol | 58 964,54 ly |
Max distance from Colonia | 37 022,18 ly |
Approximate time played | 59W 6D 7H 19M |
Passengers |
|
Total bulk passengers delivered | 4 637 |
Total VIPs delivered | 2 267 |
Total delivered | 6 904 |
Total ejected | 168 |
Search and Rescue |
|
Total items rescued | 199 |
Total profit | 3 754 765 cr |
Total rescue transactions | 69 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4 725 |
Grade 1 upgrades generated | 560 |
Grade 2 upgrades generated | 514 |
Grade 3 upgrades generated | 870 |
Grade 4 upgrades generated | 1 005 |
Grade 5 upgrades generated | 1 776 |
Crew |
|
Crew credits earned | 3 281 182 505 cr |
Crew hired | 56 |
Crew fired | 43 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 3H 51M 26S |
Time in gunner role | 2H 57M 58S |
Time in fighter con role | 25M 37S |
Total credits accrued | 160 000 cr |