CMDR Cloud the great one profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13 618 664 894 cr |
Credits spent on ships | 3 281 807 029 cr |
Credits spent on outfitting | 6 030 361 104 cr |
Credits spent on repairs | 116 705 057 cr |
Credits spent on fuel | 1 012 785 cr |
Credits spent on munitions | 11 948 537 cr |
Insurance claims | 88 |
Total claim costs | 630 987 678 cr |
Combat |
|
Bounties claimed | 26 185 |
Profit from bounties | 1 460 212 986 cr |
Combat bonds | 5 979 |
Profit from combat bonds | 900 457 797 cr |
Assassinations | 10 |
Profit from assassinations | 4 902 316 cr |
Highest single reward | 657 781 cr |
Skimmers killed | 187 |
Crime |
|
Fines issued | 273 |
Lifetime fines value | 996 827 cr |
Bounties received/earned | 194 |
Lifetime bounty value | 347 085 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 4 489 930 cr |
Commodities smuggled | 637 |
Average profit | 41 962 cr |
Highest single transaction | 1 265 067 cr |
Trading |
|
Market network | 263 |
Trading profit | 10 766 295 168 cr |
Commodities traded | 142 238 |
Average profit | 4 024 783 cr |
Highest single transaction | 718 727 607 cr |
Mining |
|
Profits from mining | 10 606 197 875 cr |
Minerals refined | 34 416 |
Materials collected | 216 566 |
Exploration |
|
Systems visited | 13 217 |
Profits from exploration | 2 257 332 221 cr |
Level 2 detailed scans | 64 583 |
Level 3 detailed scans | 68 069 |
Highest payout | 20 181 998 cr |
Total hyperspace distance | 641 554 ly |
Total hyperspace jumps | 19 462 |
Max distance from start | 44 363,07 ly |
Max distance from Sol | 14 334,39 ly |
Max distance from Colonia | 27 263,59 ly |
Approximate time played | 41W 2D 13H 2M |
Passengers |
|
Total bulk passengers delivered | 353 |
Total VIPs delivered | 6 049 |
Total delivered | 6 402 |
Total ejected | 71 |
Search and Rescue |
|
Total items rescued | 238 |
Total profit | 6 604 365 cr |
Total rescue transactions | 62 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 7 874 |
Grade 1 upgrades generated | 960 |
Grade 2 upgrades generated | 1 196 |
Grade 3 upgrades generated | 1 708 |
Grade 4 upgrades generated | 2 014 |
Grade 5 upgrades generated | 1 996 |
Crew |
|
Crew credits earned | 3 304 286 855 cr |
Crew hired | 12 |
Crew fired | 3 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 4H 22M 41S |
Time in gunner role | 23M 9S |