CMDR Leader2011 profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 165 640 596 cr |
Credits spent on ships | 1 227 694 402 cr |
Credits spent on outfitting | 1 862 382 425 cr |
Credits spent on repairs | 16 280 510 cr |
Credits spent on fuel | 480 681 cr |
Credits spent on munitions | 1 106 709 cr |
Insurance claims | 16 |
Total claim costs | 140 722 801 cr |
Combat |
|
Bounties claimed | 2 426 |
Profit from bounties | 134 100 993 cr |
Combat bonds | 154 |
Profit from combat bonds | 6 198 987 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 606 175 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 439 |
Lifetime fines value | 2 588 693 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 19 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 226 964 cr |
Commodities smuggled | 181 |
Average profit | 18 914 cr |
Highest single transaction | 60 780 cr |
Trading |
|
Market network | 230 |
Trading profit | 183 501 219 cr |
Commodities traded | 156 046 |
Average profit | 231 401 cr |
Highest single transaction | 2 175 120 cr |
Mining |
|
Profits from mining | 1 817 993 cr |
Minerals refined | 599 |
Materials collected | 12 572 |
Exploration |
|
Systems visited | 6 047 |
Profits from exploration | 342 652 514 cr |
Level 2 detailed scans | 128 |
Level 3 detailed scans | 157 833 |
Highest payout | 3 821 849 cr |
Total hyperspace distance | 194 749 ly |
Total hyperspace jumps | 8 311 |
Max distance from start | 37 010,69 ly |
Max distance from Sol | 37 015,61 ly |
Max distance from Colonia | 22 481,66 ly |
Approximate time played | 12W 4D 11H 53M |
Passengers |
|
Total bulk passengers delivered | 2 016 |
Total VIPs delivered | 566 |
Total delivered | 2 582 |
Total ejected | 27 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 44 138 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 816 |
Grade 1 upgrades generated | 152 |
Grade 2 upgrades generated | 147 |
Grade 3 upgrades generated | 171 |
Grade 4 upgrades generated | 159 |
Grade 5 upgrades generated | 187 |
Crew |
|
Crew credits earned | 82 823 621 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 39M 36S |