CMDR Pryss profile
(Krait Mk II)
Federation: Vice Admiral
Empire: None
Balance |
|
---|---|
Current assets | 2 032 346 196 cr |
Credits spent on ships | 896 636 226 cr |
Credits spent on outfitting | 1 390 679 618 cr |
Credits spent on repairs | 13 845 978 cr |
Credits spent on fuel | 488 079 cr |
Credits spent on munitions | 1 990 340 cr |
Insurance claims | 56 |
Total claim costs | 162 090 603 cr |
Combat |
|
Bounties claimed | 4 275 |
Profit from bounties | 197 261 368 cr |
Combat bonds | 393 |
Profit from combat bonds | 12 471 673 cr |
Assassinations | 182 |
Profit from assassinations | 69 255 069 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 148 |
Crime |
|
Fines issued | 469 |
Lifetime fines value | 3 001 156 cr |
Bounties received/earned | 347 |
Lifetime bounty value | 349 395 cr |
Highest bounty issued | 11 870 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 215 969 cr |
Commodities smuggled | 128 |
Average profit | 17 997 cr |
Highest single transaction | 111 840 cr |
Trading |
|
Market network | 450 |
Trading profit | 676 973 105 cr |
Commodities traded | 118 833 |
Average profit | 566 979 cr |
Highest single transaction | 45 921 088 cr |
Mining |
|
Profits from mining | 446 311 600 cr |
Minerals refined | 2 291 |
Materials collected | 9 306 |
Exploration |
|
Systems visited | 2 487 |
Profits from exploration | 29 320 020 cr |
Level 2 detailed scans | 3 237 |
Level 3 detailed scans | 3 241 |
Highest payout | 1 079 008 cr |
Total hyperspace distance | 61 008 ly |
Total hyperspace jumps | 5 676 |
Max distance from start | 865,35 ly |
Max distance from Sol | 817,50 ly |
Max distance from Colonia | 22 442,77 ly |
Approximate time played | 10W 2D 23H 46M |
Passengers |
|
Total bulk passengers delivered | 333 |
Total VIPs delivered | 463 |
Total delivered | 796 |
Total ejected | 44 |
Search and Rescue |
|
Total items rescued | 59 |
Total profit | 1 419 362 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 258 |
Grade 1 upgrades generated | 105 |
Grade 2 upgrades generated | 62 |
Grade 3 upgrades generated | 44 |
Grade 4 upgrades generated | 28 |
Grade 5 upgrades generated | 19 |
Crew |
|
Crew credits earned | 151 430 263 cr |
Crew hired | 9 |
Crew fired | 4 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 19H 40M 25S |
Time in gunner role | 1H 15M 41S |
Total credits accrued | 50 600 cr |