CMDR Dynasty profile
(Federal Assault Ship)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1 391 022 714 cr |
Credits spent on ships | 687 156 318 cr |
Credits spent on outfitting | 1 547 242 989 cr |
Credits spent on repairs | 5 635 841 cr |
Credits spent on fuel | 235 255 cr |
Credits spent on munitions | 744 618 cr |
Insurance claims | 23 |
Total claim costs | 35 798 292 cr |
Combat |
|
Bounties claimed | 1 425 |
Profit from bounties | 31 931 321 cr |
Combat bonds | 430 |
Profit from combat bonds | 9 888 032 cr |
Assassinations | 11 |
Profit from assassinations | 2 354 924 cr |
Highest single reward | 56 925 cr |
Skimmers killed | 83 |
Crime |
|
Fines issued | 290 |
Lifetime fines value | 120 198 cr |
Bounties received/earned | 1 799 |
Lifetime bounty value | 3 955 750 cr |
Highest bounty issued | 23 700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 285 208 cr |
Commodities smuggled | 21 |
Average profit | 35 651 cr |
Highest single transaction | 109 988 cr |
Trading |
|
Market network | 59 |
Trading profit | 61 835 188 cr |
Commodities traded | 14 761 |
Average profit | 168 949 cr |
Highest single transaction | 8 941 440 cr |
Mining |
|
Profits from mining | 13 046 702 cr |
Minerals refined | 1 522 |
Materials collected | 1 948 |
Exploration |
|
Systems visited | 5 459 |
Profits from exploration | 185 866 310 cr |
Level 2 detailed scans | 7 564 |
Level 3 detailed scans | 11 510 |
Highest payout | 9 381 657 cr |
Total hyperspace distance | 213 046 ly |
Total hyperspace jumps | 7 249 |
Max distance from start | 65 292,45 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 5W 5D 15H 25M |
Passengers |
|
Total bulk passengers delivered | 1 095 |
Total VIPs delivered | 41 |
Total delivered | 1 136 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 219 168 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 136 |
Grade 1 upgrades generated | 104 |
Grade 2 upgrades generated | 8 |
Grade 3 upgrades generated | 16 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 2 |
Crew |
|
Crew credits earned | 99 161 843 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 7H 15M 8S |
Time in gunner role | 1M 40S |