CMDR chillichap profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7 703 269 741 cr |
Credits spent on ships | 4 739 582 671 cr |
Credits spent on outfitting | 9 588 507 524 cr |
Credits spent on repairs | 66 902 673 cr |
Credits spent on fuel | 959 210 cr |
Credits spent on munitions | 4 938 403 cr |
Insurance claims | 209 |
Total claim costs | 1 841 814 948 cr |
Combat |
|
Bounties claimed | 2 294 |
Profit from bounties | 463 762 534 cr |
Combat bonds | 1 480 |
Profit from combat bonds | 89 394 542 cr |
Assassinations | 220 |
Profit from assassinations | 400 272 838 cr |
Highest single reward | 462 811 cr |
Skimmers killed | 173 |
Crime |
|
Fines issued | 598 |
Lifetime fines value | 4 037 263 cr |
Bounties received/earned | 533 |
Lifetime bounty value | 1 701 155 cr |
Highest bounty issued | 227 700 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 5 357 483 cr |
Commodities smuggled | 1 665 |
Average profit | 67 816 cr |
Highest single transaction | 832 378 cr |
Trading |
|
Market network | 248 |
Trading profit | 7 951 571 985 cr |
Commodities traded | 286 211 |
Average profit | 4 405 303 cr |
Highest single transaction | 444 474 880 cr |
Mining |
|
Profits from mining | 3 697 959 032 cr |
Minerals refined | 20 386 |
Materials collected | 60 512 |
Exploration |
|
Systems visited | 18 095 |
Profits from exploration | 1 768 644 483 cr |
Level 2 detailed scans | 51 497 |
Level 3 detailed scans | 52 558 |
Highest payout | 13 849 060 cr |
Total hyperspace distance | 1 075 228 ly |
Total hyperspace jumps | 23 713 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 22W 6D 19H 22M |
Passengers |
|
Total bulk passengers delivered | 8 571 |
Total VIPs delivered | 10 997 |
Total delivered | 19 568 |
Total ejected | 65 |
Search and Rescue |
|
Total items rescued | 1 176 |
Total profit | 32 381 439 cr |
Total rescue transactions | 138 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 5 544 |
Grade 1 upgrades generated | 893 |
Grade 2 upgrades generated | 1 112 |
Grade 3 upgrades generated | 1 535 |
Grade 4 upgrades generated | 1 210 |
Grade 5 upgrades generated | 794 |
Crew |
|
Crew credits earned | 48 885 925 cr |
Crew hired | 8 |
Crew fired | 5 |
Crew lost | 2 |