CMDR DeClutch profile
(Imperial Cutter)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2 331 214 791 cr |
Credits spent on ships | 1 276 051 424 cr |
Credits spent on outfitting | 5 566 508 922 cr |
Credits spent on repairs | 45 128 242 cr |
Credits spent on fuel | 422 461 cr |
Credits spent on munitions | 3 603 516 cr |
Insurance claims | 23 |
Total claim costs | 124 479 332 cr |
Combat |
|
Bounties claimed | 402 |
Profit from bounties | 24 441 637 cr |
Combat bonds | 648 |
Profit from combat bonds | 54 254 718 cr |
Assassinations | 5 |
Profit from assassinations | 1 817 983 cr |
Highest single reward | 298 875 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 133 |
Lifetime fines value | 554 147 cr |
Bounties received/earned | 67 |
Lifetime bounty value | 204 700 cr |
Highest bounty issued | 30 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 729 919 cr |
Commodities smuggled | 303 |
Average profit | 81 102 cr |
Highest single transaction | 369 306 cr |
Trading |
|
Market network | 18 |
Trading profit | 1 631 435 060 cr |
Commodities traded | 3 942 |
Average profit | 31 373 751 cr |
Highest single transaction | 561 039 102 cr |
Mining |
|
Profits from mining | 1 398 173 005 cr |
Minerals refined | 1 450 |
Materials collected | 6 801 |
Exploration |
|
Systems visited | 5 402 |
Profits from exploration | 309 680 707 cr |
Level 2 detailed scans | 9 393 |
Level 3 detailed scans | 9 312 |
Highest payout | 4 766 698 cr |
Total hyperspace distance | 328 899 ly |
Total hyperspace jumps | 6 457 |
Max distance from start | 65 297,06 ly |
Max distance from Sol | 65 354,06 ly |
Max distance from Colonia | 46 276,35 ly |
Approximate time played | 3W 4D 10H 16M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 476 |
Total delivered | 476 |
Total ejected | 63 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 815 |
Grade 1 upgrades generated | 269 |
Grade 2 upgrades generated | 182 |
Grade 3 upgrades generated | 201 |
Grade 4 upgrades generated | 134 |
Grade 5 upgrades generated | 29 |
Crew |
|
Crew credits earned | 296 508 393 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 21H 26M 1S |
Time in gunner role | 1H 28M 12S |
Time in fighter con role | 2H 15M 32S |
Total credits accrued | 4 485 210 cr |