CMDR Temerity profile
![](/img/users/default.png?v=1548248885)
(Krait Mk II)
![](/img/ships/128816567/krait_mkii_vibrant_purple.jpg)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 461 988 921 cr |
Credits spent on ships | 827 600 444 cr |
Credits spent on outfitting | 847 820 876 cr |
Credits spent on repairs | 14 728 521 cr |
Credits spent on fuel | 636 104 cr |
Credits spent on munitions | 712 333 cr |
Insurance claims | 85 |
Total claim costs | 227 977 385 cr |
Combat |
|
Bounties claimed | 3 482 |
Profit from bounties | 163 022 096 cr |
Combat bonds | 307 |
Profit from combat bonds | 9 707 563 cr |
Assassinations | 233 |
Profit from assassinations | 124 091 111 cr |
Highest single reward | 296 407 cr |
Skimmers killed | 70 |
Crime |
|
Fines issued | 218 |
Lifetime fines value | 602 202 cr |
Bounties received/earned | 255 |
Lifetime bounty value | 1 128 400 cr |
Highest bounty issued | 105 600 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 324 825 cr |
Commodities smuggled | 191 |
Average profit | 8 548 cr |
Highest single transaction | 62 760 cr |
Trading |
|
Market network | 234 |
Trading profit | 1 591 422 191 cr |
Commodities traded | 223 078 |
Average profit | 1 362 519 cr |
Highest single transaction | 40 444 992 cr |
Mining |
|
Profits from mining | 2 496 578 cr |
Minerals refined | 630 |
Materials collected | 15 101 |
Exploration |
|
Systems visited | 5 955 |
Profits from exploration | 436 671 216 cr |
Level 2 detailed scans | 22 742 |
Level 3 detailed scans | 13 814 |
Highest payout | 5 361 803 cr |
Total hyperspace distance | 197 724 ly |
Total hyperspace jumps | 9 636 |
Max distance from start | 25 829,37 ly |
Max distance from Sol | 22 016,57 ly |
Max distance from Colonia | 22 279,18 ly |
Approximate time played | 12W 1D 11H 24M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 3 |
Total delivered | 3 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 275 999 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 263 |
Grade 1 upgrades generated | 232 |
Grade 2 upgrades generated | 241 |
Grade 3 upgrades generated | 335 |
Grade 4 upgrades generated | 275 |
Grade 5 upgrades generated | 180 |
Crew |
|
Crew credits earned | 164 318 832 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 5 |